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    <title>Rosareven</title>
    <link>https://blog.gamerstavern.online/rosareven/</link>
    <description></description>
    <pubDate>Thu, 14 May 2026 02:08:51 +0000</pubDate>
    <item>
      <title>A linear summary of Hawker RPG gameplay</title>
      <link>https://blog.gamerstavern.online/rosareven/a-linear-summary-of-hawker-rpg-gameplay</link>
      <description>&lt;![CDATA[A linear summary of Hawker RPG gameplay&#xA;&#xA;Make a merchant&#xA;6 points split into charm, force and wit, minimum one each&#xA;start with 6 coins and 2 cargo&#xA;starting cargo: draw 3 pairs of 2 cards, then pick a pair&#xA;0 renown&#xA;optional background and goal&#xA;&#xA;Starting settlement &#xA;roll for position on board &#xA;roll for size of settlement &#xA;optional roll for features and situation &#xA;&#xA;Three choice of actions per day in settlement, spend one extra gold for extra stays (first night one gold, second night 2 gold etc)&#xA;trade cargo&#xA;&#x9;draw cargo cards based on settlement size&#xA;&#x9;joker = unique with 3d6 value&#xA;&#x9;ace = high demand, 10+1d6&#xA;&#x9;jack queen king 11 12 13&#xA;&#x9;haggling: throw dice equal to charm, roll for each individual good&#xA;take contract&#xA;&#x9;draw card for delivery, escort, courier or procurement. Roll dice for location if needed&#xA;&#x9;roll 2d6 for coin reward &#xA;spend money&#xA;&#x9;build road to negate challenges &#xA;&#x9;buy companion&#xA;&#x9;extend road&#xA;&#xA;Moving on&#xA;roll for wilderness or settlement&#xA;if settlement, repeat from starting location, plus rolling for situation&#xA;if wilderness, roll for traverse difficulty, optionally roll for terrain feature&#xA;if low difficulty, no penalty, keep moving&#xA;if high difficulty, roll for challenge type, deal with it before moving on&#xA;&#xA;Overcoming challenge&#xA;pick an appropriate stat to deal with the challenge. Stat minus one = number of rolls with advantage&#xA;roll until number of success or failure reached, whichever comes first &#xA;if fully dealt with challenge, gain one renown&#xA;if failed, lose either coin, cargo or renown&#xA;&#xA;Game over if bankrupt&#xA;Game won if self appointed goal reached&#xA;&#xA;Example of goals:&#xA;max renown (default 9)&#xA;connect all settlements with roads&#xA;cure cancer]]&gt;</description>
      <content:encoded><![CDATA[<p><em>A linear summary of Hawker RPG gameplay</em></p>

<p>Make a merchant
– 6 points split into charm, force and wit, minimum one each
– start with 6 coins and 2 cargo
– starting cargo: draw 3 pairs of 2 cards, then pick a pair
– 0 renown
– optional background and goal</p>

<p>Starting settlement
– roll for position on board
– roll for size of settlement
– optional roll for features and situation</p>

<p>Three choice of actions per day in settlement, spend one extra gold for extra stays (first night one gold, second night 2 gold etc)
– trade cargo
    – draw cargo cards based on settlement size
    – joker = unique with 3d6 value
    – ace = high demand, 10+1d6
    – jack queen king 11 12 13
    – haggling: throw dice equal to charm, roll for each individual good
– take contract
    – draw card for delivery, escort, courier or procurement. Roll dice for location if needed
    – roll 2d6 for coin reward
– spend money
    – build road to negate challenges
    – buy companion
    – extend road</p>

<p>Moving on
– roll for wilderness or settlement
– if settlement, repeat from starting location, plus rolling for situation
– if wilderness, roll for traverse difficulty, optionally roll for terrain feature
– if low difficulty, no penalty, keep moving
– if high difficulty, roll for challenge type, deal with it before moving on</p>

<p>Overcoming challenge
– pick an appropriate stat to deal with the challenge. Stat minus one = number of rolls with advantage
– roll until number of success or failure reached, whichever comes first
– if fully dealt with challenge, gain one renown
– if failed, lose either coin, cargo or renown</p>

<p>Game over if bankrupt
Game won if self appointed goal reached</p>

<p>Example of goals:
– max renown (default 9)
– connect all settlements with roads
– cure cancer</p>
]]></content:encoded>
      <guid>https://blog.gamerstavern.online/rosareven/a-linear-summary-of-hawker-rpg-gameplay</guid>
      <pubDate>Wed, 07 May 2025 22:19:05 +0000</pubDate>
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