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from A Sight Through The Glitch

In the bustling city of Aetherion, where towering spires of technology kissed the heavens and innovation thrived beneath the watchful eyes of progress, there existed a secret that the mundane populace overlooked—a power as elusive as the shifting sands of the desert and as intoxicating as forbidden wine. Those who possessed this power walked a precarious line, teetering between illumination and madness, burdened with the weight of a ceaseless, inescapable introspection.

Kaelan was one such individual, a reluctant inheritor of the “Desert of Overthinking,” a gift—or curse—bestowed upon him not by choice but by the whims of fate. In his waking life, he was an enigma, a thoughtful soul cloaked in the ordinary trappings of a librarian, his presence as unassuming as the pages of the books he adored. Yet, beneath the veneer of an unremarkable façade, his mind was a tempest of endless contemplation, a vast desert where every grain of sand whispered possibilities untold.

Kaelan's power would make for rich storytelling, exploring themes like the mind's capacity for thought, the fine line between genius and madness, and the ethical ramifications of influencing others' mental states.

But, what is the “Desert of Overthinking”? I'm glad you ask! Let me layout the concept of this power with RPG terms.

“Desert of Overthinking” allows the individual to project or induce an overwhelming state of over-analysis in themselves or others, essentially trapping the target in an endless desert of thoughts where every grain of sand represents a different angle, possibility, or outcome of a situation.

Abilities:

Inducing Overthought:

  • Single Target: The hero can focus this power on one individual, causing them to second-guess every action, decision, or even word they might say. This could be used to prevent enemies from taking immediate action, giving the hero time to escape or strategize.

  • Area Effect: When activated in a crowd, it could lead to mass indecision, where everyone becomes so caught up in thinking about what to do next that they effectively become immobile or inactive.

Self-Reflection:

The user can enter this state themselves to explore every possible scenario of a future event or past decision. This could be used for planning, learning from hypothetical mistakes without making them, or deducing the best course of action through sheer exhaustive thought.

Memory Manipulation:

By navigating through the sands of thought, the hero might be able to uncover forgotten or repressed memories in themselves or others, using overthinking as a tool for deep introspection or interrogation.

Defense Mechanism:

When under mental attack or interrogation, the hero can retreat into this desert, making it incredibly difficult for any mental intrusion to extract useful information since every thought leads to another, creating a labyrinth of consciousness.

Creativity Boost:

While overthinking is often seen negatively, in controlled doses, it could lead to bursts of creativity or innovation, where the hero or others can come up with unique solutions or ideas by considering all possible angles.

Drawbacks:

  • Mental Exhaustion: Frequent or prolonged use could lead to severe mental fatigue, stress, or even mental health issues for the user or their targets.

  • Isolation: The hero might find themselves isolated as others might fear being around someone who can induce such overwhelming introspection.

  • Loss of Action: There's a risk of becoming trapped in their own mind, leading to paralysis by analysis where the hero or others can't act due to over-analyzing.

  • Ethical Concerns: Using this power to manipulate or incapacitate others could raise significant moral questions about free will and consent.

Character Development:

  • Journey to Control: Kaelan's arc could involve learning to control this power, transitioning from someone who inadvertently causes chaos with their ability to someone who uses it with precision and care.

  • Finding Balance: The hero might need to find activities or companions that help them switch off this power, like meditation, art, or a partner who has a grounding effect on them.

  • Moral Dilemmas: Stories could explore situations where using the power is necessary but ethically ambiguous, forcing the hero to make tough choices about when it's justifiable to use such an invasive ability.

The prologue is just the beginning of a story you might think and develop yourself. It is a mirror, reflecting the infinite potential that lies within you. As you step out into the world, know that the story never truly ends; it continues with every choice, every moment of reflection, and every dream that dares to take flight.

Wander well, dear reader.

 
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from The H Word

Kindness, Patience, Mental Health & Content Warnings on the Fediverse

CONTENT WARNING: mental health struggles, me talking about elements of my newly unearthed PTSD, reference to witnessing suicide attempts

I'm just going to get straight to the point here. I'm starting up writing again. I have a lot of thoughts that sometimes I feel like writing into the ether. What better place than primarily, the Fediverse?

You've probably seen from the content warning already, but yes- I'm going to cover some stuff here. I promise I'm not going for the shock factor and to make you feel shitty, I'm genuinely just sharing- and because I want to join in with this modern day trend of actually fucking talking about our feelings and experiences for the benefit of looking out for one another.

Some background here before I get into it for those who don't know me: I spent 8 years as a senior nurse in a busy, overcrowded and understaffed inner city Accident & Emergency Department.

Recently, I had what you could probably call a “relapse”. Or a “trigger” if you will. There's this scene in the TV series Handmaid's Tale (no spoiler, promise) where someone is hanged. As I watched it happening, I felt an intense panic building up inside me, willing it to stop. “No turn it off, stop it, turn it off” I repeated, over and over until my scrambling and trembling hand found the remote to turn off the TV completely.

Hangings, while of course distressing even in fictional situations, wouldn't have usually affected me so much, as in- I was somewhat sadly using to dealing with them, whether that was dealing with the after effects of them or worse in this case, having immediate flashbacks of finding a patient in a cubicle hanging, still alive and with both of their wrists slashed. In the moment of scrambling to grab the remote control, I was at the same time reliving slashing at the makeshift bandage noose with my scissors as I tried to hold the patient up over my shoulders.

Actually, it’s only in writing this post that I’m reminded of another time I had an unexpected “trigger” flashback- which my brain had again conveniently forgotten. The TV series Stranger Things, (again, no spoilers coming up don’t worry) I was having a riot binge watching this with my other half. Totally fictional, out of this world stuff that is easy to disconnect from. All of a sudden, there’s a scene where there’s a baby crib on fire, and it is alluded that the baby is in there still. The scene only lasted all of 5 seconds, but it was enough to send me into a shaking panic and repeatedly urging for the TV to be turned off. I don’t need to detail what the flashback was.

How can TV series and Movies do a better job of warning people beyond “some scenes some viewers may find distressing”? Maybe that’s one for another day.

Since the most recent one, I've been coming to the realisation that I am no longer the same person that I used to be. Quite some time has passed since I last stepped foot off an A&E department and yes, as I am often asked, I miss it. A lot. So why did I leave? Maybe that is best left to another blog post some time, or perhaps, more pressingly, my book that I’m currently working on that spans a whole host of my career. Let me know if you’re ever interested.

Well, I miss the job- just not the situation we were in. That is, increasingly understaffed, underfunded and hideously overcrowded. I lost count of the amount of times I was dealing with a cardiac arrest in the middle of a waiting room or corridor, with no physical bed space anywhere at that moment in time to take said person- we just had to work on them on the floor while some poor bugger was kicked out into a temporary corridor space so we could use their bay full of life saving equipment.

Back to the point of this post- the scene that I saw that I did not expect to affect me the way it did. As a general rule, seeing things like that in perhaps, a game, or as a photo- doesn’t seem to have the same effect. The fact is, the scene in question seemed to so closely resemble what I experience for real that it literally was as simple as a trigger. The last time I felt something close to a trigger was a few years ago when I was in a crowded shop, and felt in increasing sense of panic as I felt as though any of of the people swarming around me was going to suddenly run up and thrust a floppy and unconscious child into my arms.

I should point out, I’m working through this. I’m doing ok. I know the people that will be reading this are most likely the kind of people who’d reach out and ask if I’m ok. Honestly, I’m obviously not fine, but I’ve got it in hand and am working through it. If anything, I’m coming to learn that this experience is actually somewhat humanising- that I’m now starting to lose that numbing, desensitising protective factor that my brain perhaps filtered everything I saw with- and actually for the most part has made me forget a lot of what I’ve seen, until that totally unexpected trigger happens.

Which leads me on to Content Warnings on the Fediverse. I used to find them a bit over the top, and feeling as though it felt like treading on eggshells whenever you posted. I still to some extent think content warnings have been over used, likely as a result of people on fedi over policing other people’s posts and creating a bit of a hostile and unwelcoming environment- however: I land on the side of the idea that it costs literally fuck all to be kind, and respectful. Content Warnings are NOT censoring, as some might shout until they’re blue in the face. It’s just a way of going “ey, just a heads up there’s probably some shit behind this you might not like, you sure?”. And that’s it. What’s the harm in that?

I for one, am learning to respect this way of thinking. It never came from a place of malice, but because I became so used to seeing a certain degree of grim things day in day out, I almost forgot that the majority of people are fortunate enough to have not experienced those things and that they may find them actually quite distressing. How do I know this? Well, because still, every once in a while, I become that person. That person I was before I set foot into the underworld of emergency nursing. That vulnerable, emotional, wearing my heart on my sleeve person. The one that didn’t find a fictional depiction of something on TV too close to home that I couldn’t function properly.

I’m not sure if I’ll ever become that person again.

Perhaps, one day, it’d be nice.

Look after each other, peeps. X

 
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from Nikole's Antics at it again

Picture of an arcade shop full of coin-ops

A few weeks ago, I started playing Crash Bandicoot 4: It’s About Time, one of the many products of that #retro #nostalgia wave that has now invaded every form of entertainment: from #videogames to music, from movies to fashion, makeup and, of course, furniture, comics, and practically any other product that can be sold by leveraging nostalgia.

To make this article understandable for everyone, I need to do a long premise. But I assure you, much like old thrillers, you’ll figure out the “killer” long before the book ends. Here, there’s no murderer—just a question: why do we crave so much for nostalgia if we won't actually recreate the experiences of the past?

“I liked you better before”

To explain the difficulty of today’s video games, we have to start from a long time ago—from the concept of nostalgia itself. Without diving into massive linguistic rants, nostalgia is a word that contains the meaning of “return” and “algia,” a compositional element.

The funny thing about words that include “algia” is that all of them, or almost all, denote pain: neuralgia, myalgia... So, in practice, nostalgia means “pain of returning.” The word itself carries a red flag (to immediately switch back to a more international vibe), signaling that we should think carefully about the type of emotion we’re experiencing.

Are we naturally drawn to the pain of remembering? Fantastic. Let’s move on.

An arcade room full of various games

Photo by Mitchell Orr on Unsplash

Nostalgia as a Marketing weapon

The “nostalgia effect” has been around for decades. Every generation looks back fondly on something: some miss the PlayStation 1, some the landline phone, some the telegraph, some the Pony Express, some even the bubonic plague (to sell plague doctor masks, of course). It's difficult to pinpoint when, how, and why nostalgia takes root, but everyone experiences it for certain aspects of their past—whether those aspects have improved or worsened.

This sentiment was already a reality years ago, but with the rise of the Millennial generation (also known as Gen Y) and the unstoppable evolution of the digital world, the generational lamenting for what was lost has grown stronger. More importantly, it has been weaponized by marketers like social media Rambos, wielding heavy machine guns.

The result? We now swim in a sludge of Philip K. Dick-esque dystopia and a calculated reassembly of generational lost loves, carefully packaged to serve as marketing bait.

Kids born in the '90s—who still haven’t realized they’re in their 30s—used to eat the “Twister,” a kind of abomination made of cardboard and food coloring that tasted like everything you’d find in a bottle of hydrochloric acid—minus the irritation part. Or at least, rarely, you know.

This particular product, which ignored any ethical manufacturing standards, was actually very popular among kids in the '80s and only made it to '90s kids thanks to a mix of a completely unregulated market, flashy colors made from what might as well have been radioactive waste, and, ultimately, the fact that generational product turnover was much slower than it is today.

Picture of kids eating a

Despite this, it’s extremely likely that kids born up until 1996 (that is, the “late” Gen Y) feel nostalgic for this stuff, even though it actually dates back to 1982—just a year after Gen Y officially started.

Unfortunately, the sociological concept of “generation” has been fading in recent years due to excessive meme culture, but it wasn’t created by accident.

People born between 1981 and 1994 share many life experiences that define them as a group, naturally with some exceptions. For marketers, this translates into an incredibly broad target audience: Italians aged 41 down to those who haven’t quite hit 30 yet all react in some way when they see “Super Twister” on an ice cream menu. Nowadays, it no longer looks like nuclear fission waste but rather like a normal, aesthetically pleasing fruit-flavored ice cream. Point remains, though.

Why not just create a new ice cream and play on the nostalgia of the “Twister”?
Because, in a way, it's already a market-established product. This isn't just about nostalgia; using a brand that lasted nearly twenty years—like the Twister—allows you to skip many steps in building a brand identity. Instead, you can tap into the most powerful weapon in marketing: personal resonance.

That’s why we have film adaptations of old comics, reboots, remakes, '90s and 2000s fashion trends making a comeback, and even home decor styles from forty years ago. We’re now at the point of re-remakes and re-reboots. Marketing is most powerful when it resonates deeply with individuals on a personal level.
Virtue signaling, nostalgia marketing, branding—these are all ways to create a connection between the product/company and the customer (or potential customer).

I'm not selling you a product, I'm telling you why you'll buy It

Paul Watzlawick, from the Palo Alto school, was a sociologist of near-fundamental importance. His concept of “it is impossible not to communicate” holds the same weight in social sciences as “I know that I know nothing” does in philosophy.
Marketing is not simply a tool for selling something; it is literally the manipulation of any communication for a purpose, which may or may not correspond to selling a product.

Marketers and industry professionals need to connect “intimately” with people as an organic response—made of flesh and nerves—to the human drive for socialization. The only way to build customer loyalty is to establish some kind of bond that persists beyond the first purchase and lasts until the next.

Whereas in the past, the goal was to create a desire to choose one product over another through imaginative slogans and honestly genius commercials (if you’re over 25, I’m sure you remember Nike’s The Cage ad, where footballers pulled off crazy tricks in a metal cage). Today, the way to sell something is by reminding you what you used to love, and making you want it again.

And I don’t even have to sell you anything—I'm just telling you why you’ll buy it.

In short: large-scale gaslighting.


“Okay, but can you talk about GAMES now?”

We already talked about it.

I just explained why Crash Bandicoot 4 exists, why we have remakes of games barely 20 years old. That’s why Final Fantasy has reached its 16th installment, even though the newer games barely resemble the original series.

Screenshot of Final Fantasy 7 from 1997 VS Final Fantasy 7 from 2020

With this axiom, we can also explain why some games are painfully easy while others are frustrating, impossible, and seemingly unenjoyable.

Nostalgia-driven strategies operate in two ways:
1. I give you the product as you remember it But with some improvements to “refresh” it—maybe by changing the ice cream wrapper (hint: the graphics) and the price (hint: the actual price). 2. I offer you a product very similar to what you remember But I slap a “2.0” label on it.

The clearest example? Pokémon.

Since it struggles to retain longtime players (who often don’t bring in much money), the formula gets reshuffled—not just to appeal to new players, but also to give longtime fans a little “consolation prize.” So what happens?

  • Difficulty is lowered
  • Creativity is reduced
  • The game world is made more accessible

So much so that even a fifty-year-old parent—too lazy to even turn on a console—can still play alongside their child, drawn in by Pokémon’s nostalgia factor.

Small Digression: regarding simplification as a means to sell a video game to old/lazy adults rather than, as they want us to believe, “small children,” I refer you to this video: note how the guy's solutions to ensure his mother reaches the end of the game are the same criticisms aimed at recent games. Pre-made paths, zero difficulty, forced sequences, and removal of “confusing” content.

The Flip Side: making games “ChaLLeNgInG”

The other side of this ugly coin is, instead, making the game “challenging.”
Kids who played Crash Bandicoot back in the day remember it as a hard game. But after 20 years of gaming experience, would they still find it difficult?
The answer doesn’t matter. The goal is to keep players glued to the screen.

So, the final product of Crash Bandicoot 4 is: a game that's moderately easy to complete**, but nearly impossible to 100%. That way, it satisfies both casual gamers who just want another Crash Bandicoot game and die-hard fans willing to sink 30 hours into clearing a single level perfectly, collecting every gem, and nailing every time trial relic.

Despite these fence-sitting strategies—which help in marketing—the final product will be nothing more than a watered-down rip-off of the original material.

Thus, Crash Bandicoot 4 feels like a fan game rather than a real sequel. The Bomberman reboot looks like a child’s fever dream turned into a video game. And we won’t even talk about franchises like Duke Nukem or Sonic, because this blog should be as PG-13 as possible, so I should avoid profanity.

Comparison between old Pokemon Games from 2007 and newer Pokemon games from 2021

Of course, let’s be clear: there are remakes and reboots that stay true to the original material. Examples? Tomb Raider, Doom.

But these are often “safe bet” franchises—ones that get proper care simply because they’re guaranteed successes. Even with these games, though, there’s still a fence-sitting attitude. No matter how much effort someone involved in the game puts into recreating the original feel, they'll always push long-time fans to say the dreaded phrase:

“Sure, but it’s just not the same as when I played it as a kid...”

Cue the tears. Curtains close.

Let's talk about this on the Mastodon post page: https://gamerstavern.online/@Gnagnao/113953391959507273

 
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from A Sight Through The Glitch

Want to transform your perfectly organized life into a chaotic masterpiece? Look no further! Follow these expert-tested methods to achieve maximum disorder.

Step 1: Master the Art of Procrastination

Remember: tomorrow is always the best day to start anything. Why do today what you can postpone until next week, next month, or preferably never? Pro tip: Set at least 17 alarms every morning and ignore them all.

Step 2: Perfect the “Floordrobe”

Closets and drawers are overrated. Your floor is a perfectly valid storage solution for clothes, books, and important documents. Create an archaeological layer system – the deeper the layer, the longer it's been there. Bonus points if you forget what's at the bottom!

Step 3: Embrace Financial Chaos

Keep all your receipts, but make sure to crumple them up and distribute them randomly throughout your house. When tax season comes, enjoy the thrill of the hunt! For extra excitement, never check your bank balance – let every purchase be a surprise.

Step 4: Master Time Mismanagement

Schedule important meetings for the same time. Double-book yourself constantly. When someone asks if you're free next Thursday, always say yes without checking. Remember: calendars are just suggestions, and time is a social construct anyway.

Step 5: Perfect Your Excuse Arsenal

Develop a comprehensive list of creative excuses. “My pet goldfish needed emotional support” is always a classic. “I was abducted by aliens, but they had terrible WiFi” works too. The more outlandish, the better!

Step 6: Dietary Excellence

Eat breakfast for dinner and dinner for breakfast. Better yet, forget meals entirely and survive on random snacks found in the back of your cupboard. That expired protein bar from 2019? It's probably fine.

Advanced Tips for the Committed Chaos Enthusiast

  • Name all your files “final_final_FINAL_v2_REALLY_FINAL.doc”
  • Keep your phone permanently at 1% battery
  • Respond to all emails exactly 3 weeks late, always starting with “Sorry for the delayed response!”

Disclaimer: Following this guide may result in unexpected organization and productivity as your life spirals so far into chaos that it somehow loops back around to order. The author takes no responsibility for accidental success in life.

 
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