The Gamers' Tavern Blog

Reader

Read the latest posts from The Gamers' Tavern Blog.

from The H Word

Every nurse has a constant piece of equipment that accompanies them throughout their nursing career for as long as it physically performs. For some, it’s a particular pen. For others it is a particular fob watch. Others, myself included, it is a pair of scissors. A pair of trusty scissors that you would guard with your life, this is no exaggeration. If you don’t have a pair of scissors that you swear fealty to, then you are the person that borrows said scissors from other nurses- and are vaguely threatened with something if they aren’t returned within 15 minutes of their use. They are only loaned out on the condition that we know where you are, we know where you sleep and that we will get our scissors back or else the remainder of your days in the ED be a living hell.

For a couple of years, I had a pair of plastic handled NHS supplied trauma scissors that were jagged edged, blunt ended and a little flimsy- but ultimately they got the job done, most of the time. However they sometimes fell short and required more rough and inefficient effort in certain situations where you really needed them and left you wishing you could simply carry a pair of garden secateurs around with you, were it permitted. Enter, the Leatherman Raptor scissors. Cleverly (perhaps unnecessarily) named like an ultimate dream toy that every child begs their parents for their birthday or christmas present, they were unbeatable in performance. They folded neatly and satisfyingly into a plastic holster that could be worn wherever was most suitable for you. I first spotted them in action on a paramedic when I did a day on the ambulances and watched on dreamily -like I was watching someone ridiculously attractive walking out of the sea like a James Bond shot- as these scissors effortlessly cut through the things that were thrown at it. As well as having a solidly built construction with a reliably sharp blade, they were equipped with a foldable sharp hook implement for cutting through seatbelts or varying cases of clothing/strap removal without harming flesh underneath. They also have a tiny non-sharp point of metal on the end of them for shattering tempered glass safely without sending big chucks of it flying ie, getting into a crashed car. We don’t need this in ED obviously, but it’s a cool little extra to have for bragging points. Finally, they also have a small section to the blade closest to the handles which is used for cutting wire or thick pieces of metal. Overall, a very multi purpose instrument for a variety of purposes out in the field. Perhaps a little overkill for an emergency department- but I always swore in my ED practice that it is better to have it and not need it than it is to need it and not have it.

After being unable to justify the cost of them, my dad (ever a man for a shiny toy) bought them for me as a present. I was ecstatic, and was soon wearing mine on a holster on my trousers, quietly feeling like I had a hidden superpower- my super scissors ready to whip out at a moments notice to seemingly uncuttable things. They actually come with a little bit of stigma amongst other nurses. They’re seen as a bit of a ‘boy’s toy’ and unnecessary. Semi jokingly, comments will be thrown around about them being used to ‘compensate’ for a lack of something else- however, these same people fall tellingly silent when they cry out for another pair of scissors when their NHS ones fail and are instead handed a pair like mine. They hand them back as casually as they can, struggling to contain how much they approve of them. Come on guys, admit it- you like the shiny scissors. You do, don’t you!

Several years have passed since I got these scissors, and they still they sit in front of me, ready to go. I look at them sat on my desk in their holster with silent pride as I realise that they have been one constant at my side on the frontline throughout my nursing career. They’ve endured all the traumatic situations I’ve faced, as well as the light hearted, every day encounters.

Bandages. Thousands, upon thousands of thankless tangled and bloodstained dressings.

Clothes. Denim, khaki, leather belts, pants, clean or soiled.

Bra’s. Sadly not a reflection of my sexual escapades. As you may well know, bra’s usually have a metal wire in them- and this same metal wire is the arch enemy of the NHS scissors but no match for the inestimable leathermans and their wielder. I should note, we aren’t going round briskly cutting off people’s bra’s without a moments notice. In a cardiac arrest or a rapidly deteriorating patient where there is no time to dilly dally as we need quick access to their chest, everything must come off. You do not have time to piss about trying to sit them up removing clothes over their head and fiddling with that bastard stubborn metal bra clip at the back.

A Budweiser bottle. Nestled inside the inner chest pocket of a stabbed patient who had been thrown out the back of a car at our doors. I recoiled in terror as for a split second I was petrified that I was somehow impossibly cutting through the ribs of the patient- also not an entirely impossible sensation, as you’ll discover later in this book.

A rolled up bundle of twenty pound notes. Again, pockets of a trauma patient. I didn’t count how much was there, but it went clean through the bundle. The patient was a drug dealer. I chalk that down as one of my small parts in the war on drugs. Me and the leatherman scissors: saving the public from crappy bandages by day, ridding the streets of dirty money by night.

Countless plaster casts. Plaster of Paris, that is. Often we’ll put on temporary plaster casts for a patient with a severe fracture- usually when the fracture has been displaced or dislocated, meaning we have to manipulate it back into a normal position and then plaster cast it to keep it in place. We then do a follow up X-ray to check it is in the right place. If it isn’t, you cut it off and reapply accordingly.

Metal wire, ie barbed wire or fencing wire. The big brother of bra wire. The scissors have a wire cutting section on them that has you feeling like you’re doing a bomb defusal, deftly and effortlessly snipping away at the wire liberating the entangled patient. Usually farmers or cyclists.

A makeshift noose made of bandages. As I knocked on the door of a toilet where a patient of mine had gone in, I heard a gargling/choking noise from within and peered through the crack of the door- to be met by the sight of a dangling, kicking patient flinging around. Wrenching the handle down as I barged the stiff and ill fitting door open with my shoulder while shouting for help, in one swift swipe I snipped the bandages and lowered the patient to the floor as safely as I could (trying to catch a rag dolling human being is not an elegant process, it’s a “just do what you can” situation). I almost felt like there was smoke coming off the end of the scissors as I slowly holstered them again, like a Wild West movie.

Cutouts of children’s card masks, sections of colouring books. As I sat cross legged on the floor of a cubicle with a feverish, grouchy and crying toddler, I snipped out the outline of a Spiderman mask remarking at how overkill these scissors must look- but hey, the children are laughing while I pose with my ridiculous tellytubby/spiderman/paw patrol paper mask and make the accompanying stupid noises. The pure belly giggles of the child providing welcome relief to all from the previous pained screeching of pain and discomfort from whatever illness or injury they had.

Sternums. Several sternums. Yes, the bit of bone in the centre of your chest. During a thoracotomy, part of the procedure involves cutting across the chest in order to access your heart to provide cardiac massage and address any internal wounds- a barrier to which is the sternum which is usually sawed through using a piece of serrated wire that you hold either end of in your hand, pulling alternatingly back and forth to cut through it. Or, if you have a good, strong and sharp pair of scissors, you can just snip through.

Many wedding rings. When your finger/hand are swelling for whatever the reason is at the time, you simply MUST remove the wedding ring else you run the risk of cutting the circulation off to the finger entirely, which would eventually lead to the finger going necrotic/needing to be amputated. You can start with simple wriggling, soap, water, whatever method you can of non destructive removal- but if all else has failed with trying to remove the ring, they need to be cut off. The wire cutting section of the leathermans serves this purpose perfectly, depending on the size and thickness of the ring.

My trusty scissors, that never let me down. They are an inanimate object and are not sentient, I know this- but with them I share some of the most traumatic and meaningful memories and events of my nursing career. They are a relic of it, if you will. If ever there were to be a trophy of my time in the ED, it would be these. Their now battle worn bladed edge blunted slightly by the countless sternums, wires and metal clothes fasteners be it poppers or zips. Their stains of bleaching from whenever they were washed of whatever bodily fluids they cut through, now rusting slightly. I sometimes think about framing them, knowing that no one else would ever get it- they’re just a pair of overly fancy, overly complicated and unnecessary scissors. But they were my fancy, overcomplicated and unnecessary scissors. Leatherman Raptors

 
Read more...

from Rosareven

A linear summary of Hawker RPG gameplay

Make a merchant – 6 points split into charm, force and wit, minimum one each – start with 6 coins and 2 cargo – starting cargo: draw 3 pairs of 2 cards, then pick a pair – 0 renown – optional background and goal

Starting settlement – roll for position on board – roll for size of settlement – optional roll for features and situation

Three choice of actions per day in settlement, spend one extra gold for extra stays (first night one gold, second night 2 gold etc) – trade cargo – draw cargo cards based on settlement size – joker = unique with 3d6 value – ace = high demand, 10+1d6 – jack queen king 11 12 13 – haggling: throw dice equal to charm, roll for each individual good – take contract – draw card for delivery, escort, courier or procurement. Roll dice for location if needed – roll 2d6 for coin reward – spend money – build road to negate challenges – buy companion – extend road

Moving on – roll for wilderness or settlement – if settlement, repeat from starting location, plus rolling for situation – if wilderness, roll for traverse difficulty, optionally roll for terrain feature – if low difficulty, no penalty, keep moving – if high difficulty, roll for challenge type, deal with it before moving on

Overcoming challenge – pick an appropriate stat to deal with the challenge. Stat minus one = number of rolls with advantage – roll until number of success or failure reached, whichever comes first – if fully dealt with challenge, gain one renown – if failed, lose either coin, cargo or renown

Game over if bankrupt Game won if self appointed goal reached

Example of goals: – max renown (default 9) – connect all settlements with roads – cure cancer

 
Read more...

from Here be (boring) dragons

It's more of a showerthought than a blog post, but here it is. Let's talk about the gentle wolf and the angry wolf. Because there are two wolves inside of us and...

...well you know.

Sometimes I wonder about how we, as a kind, went too far up on the self-esteem ladder. We put ourselves in the middle of the universe and everything around us is something we should put to use, and if we can't, then it's bound to be useless.

Woa, let that sink in for a moment. I'm not going down this road and make it all about us, but instead, I'll write about time. Just like we did with every other thing, time followed the same binary process: time well spent, wasted time. Given that time is linear and only moving forward, maybe the binary separation is right, maybe it's not.

Because, and again I wonder, where we draw the line between the time well spent and the wasted time? This is exclusively personal, although we may or may not be subject to different global trends. The one that makes my gears grind (cue to What really grind my gears by Peter Griffin) is generally considering time well spent the time in which we are at the center of our actions/thoughts.

The famous “me” time.

Mind this, spending “you” time is absolutely ok and to be fair, it's a good practice, so please do, it will help your mental health a great deal.

What isn't really a good practice tho, is accompanying this “me” time with the whole I'm-in-the-middle-of-the-universe concept. But, but, but, the “me” time should be about me! someone would scream in terror. And I'd answer that yes, it should be about you, but not you against everyone else. And if you got the gist of the post, that someone is an angry wolf howling about how he's at the center of his own universe and his time is sacred.

There's a certain grace in spending your “me” time being gentle towards others, may those be an animal, a plant, another person. Being a gentle wolf. Help someone else, just gave them a smile, a pat on the back. It's a simple gesture but you don't know what will do and how will change your life or the other (like, ever heard of the Butterfly effect ?).

I personally consider “me” time even using social media, because I get to talk about my interests, videogames, trekkin, chatting with amazing people and generally learning something knew every day. And my gentle wolf heart is shattered, seeing that most of the time the current trend is about weaving a digital pitchfork against others, snarling and clawing at everything, like a pack of angry wolves.

I'm no guru and I'm no smart man, but if you'd like to try something else and see how it goes, remember that

In a world where you can be anything, be kind

#ShowerThoughts #Time #BeGentle

 
Continua...

from The H Word

James was one of our security guards, who’d worked here probably since before any of us had been born. You’d only need to look at him to know that he’d been here longer than you had. He was about 6ft 2, in his 60’s and walked with a hunch and a notable limp. He could probably touch his toes without bending down. He was still a unit of a bloke. That said, he was still one of the nicest guys you could talk to. He’d always say hello and ask how you were doing: ”awright, ‘ow ya doin’?” as he lumbered past you down the corridor, responding to someone up to no good. He spoke a bit like Phil Mitchell from Eastenders (in his earlier days, when he wasn’t an alcoholic)– he was almost identical actually. He’d seen enough in the department that he knew just how to handle certain people. He knew when enough was enough and that the person being aggressive and violent to staff needed a firm attitude to just pack it in. Conversely, he knew when someone was in a vulnerable position having a mental health crisis and would spend hours with them calming them down and reassuring them that they were in the best place to get help. He was truly an asset to the team, not just a heavy pair of hands.

I fondly remember many an encounter with him. Whether that’s him hanging onto the feet of an acutely aggressive and violent patient (either by drugs or brain injury, we weren’t sure at that time) while we prepared to sedate them, and he’d still crack a smile at me with his “nice weather today innit H??” as he clung onto what seemed like a Tasmanian Devil.

One such encounter with James involved a woman who had taken some horrendous unknown concoction of drugs, and was on the back of the ambulance going absolutely berserk- assaulting the paramedics, trashing the ambulance and shouting and roaring incoherently. You could see the ambulance rocking sideways as you stood outside of it. We scrambled to prepare our special room for her- a closed off cubicle with 1 way opening doors, roll down shutters (so medical equipment attached to the wall couldn’t be damaged) and padded walls. Whilst this was going on, police were desperately being called in order to assist with what was going to be fairly advanced/complex restraint as we brought her inside. All of the security guards were very reluctant and spent a lot of time just planning how to get her out. James had come on shift and hobbled over to the cacophony.

“Awright. Oi, what’s goin’ on ‘ere?’ He said, gesturing to the swaying ambulance.

The young and somewhat impressionable security guards hastily tried to explain what was going on.

“Oh forkin’ ‘ell.” He mumbled to himself, disappointed that the others hadn’t dealt with it. He went to the ambulance doors and flung them open, to which the crazed woman directed her cacophony of roaring and shouting at him instead of the paramedics. He lumbered up the step, grabbed her by the scruff of her hoodie as she clawed at him, and hauled her back out of the ambulance with her at arms length, and shuffled down the corridor with her like a feral cat in his hands scratching at his arms and yelling incoherently.

“which room?” he grumbled to me, unfazed. I figured that he’s had years of this that by now he’d probably formed a natural thick callus of skin on his arms, as the woman’s scratches and pulls did nothing.

“Room 10 mate, all good to go. Need a hand….?” I replied emptily, knowing he wouldn’t.

“Cheers H” he said, and booted the doors open with a free leg.

“Gerroff’ me arm...forkin’…gerrof’, there y’are, gerrin, get…in’” he grumped, shaking his arms trying to release the woman as though he was trying to shake a bit of sticky tape off. She soon released and James shut the doors, turned around and slowly lowered himself laboriously onto the chair that had been left outside the room. I half pictured him picking up a TV remote to turn on the football, he’d sat down that casually.

I mean, not the most conventional or recommended methods of getting someone like that in, but it worked and he wasn’t bothered what she spat or scratched at him. Before he’d arrived, we were clearly at a stalemate. Waiting for police, waiting for security, waiting for a room, waiting for her to calm down, waiting for it to be safe. No decisions being made. She was trashing the ambulance (which would have taken it off the road for repair), assaulting the ambulance crew and anyone that came near, and police were too busy to be able to respond within any reasonable timeframe- she was a danger not only to herself but also members of the public and staff. He saw what needed doing, and just did it. Thank god for James.

Another time, I remember seeing a patient (we’ll call him Michael) who was coming down off a cocaine high, he too had been violent and aggressive, consistently rude and racist to staff, always swearing and gobbing off, but had since calmed down and was more just being a general twat, rude, racist and swaggering about with a smug and entitled face (Ok I’ll say it, it …was one of those very punchable faces). Not that punching it would have made any difference- he only had 3 teeth left. If he hadn’t have taken a shit ton of cocaine, he’d have long since been booted out. If we were to discharge him, against his wishes, with adverse observations as he did and then he went and collapsed and had a heart attack in the street that would very much go against us.

So, we were transferring this guy to a ward. I had to take him, so that I could hand him over to the relevant people. James came on escort, as is usual with these cases. Of course, Michael was loving this. He got to look like he was well ‘ard, that he needed to be held back by security- his yellow 3 toothed smile brimming as he strode through the corridors of A&E with me and James. All of a sudden, something triggered him and he flew off the handle at me immediately in the middle of the corridor.

“You sayin’ I’ve got shitty teeth?! What you saying?! You saying I’ve got shitty teeth! You fucking want a fight do you mate I’ll do you one right here mate fucking come on I’ll do you one mate I’ll do you!!!” He yelled, flailing his arms about and launching himself towards me unsuccessfully as James just stood in between us both, disapprovingly- a bit like a big dog with a puppy gnawing at it’s jowls. I stood and waited for him to finish, as if I were waiting for a toddler to finish his tantrum.

A stray limp thwack landed on James’ head. Line, crossed. He had had enough. He grabbed Michael by the scruff of his collar with both hands and held him up to the wall.

“LISTEN mate if you carry on kicking off in ‘ere, I’ll make sure you’ve got NO fookin’ teeth, AWRIGHT?!” He barked calmly at him in his usual gruff voice.

Michael put his 3 teeth away and his attitude withered, as he plodded up the corridor with us, tail in between his legs, and James looking irritated that he’d had to exert himself beyond a simple walk.

Again, unconventional and not really the recommended response, but it worked. What was the alternative? Let him escalate in the middle of A&E and need more security guards to come and pin him down until he calmed down? Talk him down and reassure him that of course he didn’t have shitty teeth? (We knew already he wouldn’t be talked down, he’d been spoiling for fight the whole time he’d been here)

The other side of James, I recall fondly that I witnessed in passing. A mental health patient had been brought in, going through a psychotic episode, and was at the point where she sat on the floor in the foetal position absolutely terrified of her surroundings and instinctively hit out at anyone that came close. James, all 6ft heft of him, sat crossed legged beside her on the floor with her for at least an hour before the mental health team came to take over- reassuring her and calming her down and telling her that she was in a safe place, no one was going to hurt her, he wasn’t going to let anyone hurt her. She’d stopped screaming and was no longer lashing out, and was cradling a cup of tea (normally in these cases we’ll offer water, as the contents usually get thrown over the nearest person. Clearly James had put her needs over his own.) She still didn’t want to engage with anyone, but she at least felt safe. That was James’ doing.

He’s alright, James is. Rough round the edges, doesn’t play by the book and won’t take any shit- but rugged, dependable and always looking out for the other person first. Yes, he’s a bit knackered and about ready to retire, but he’s alright. For now though, he’s still lumbering about the corridors, gruffly greeting everyone with his trademark pearly whites still, putting society’s arseholes to rights, and protecting those that need him.

 
Read more...

from POLA289

Pada tahun 2025, kita akan melihat booming game online bertema mitologi, dengan Zeus, bapak para dewa dalam mitologi Yunani, menjadi pusat perhatian. Inilah yang terbaik, yang tidak bisa Anda lakukan adalah:

1. Zeus: Dewa Olympus

Game strategi membangun klasik ini tetap abadi. Pemain membangun kota Yunani mereka sendiri, mengelola sumber daya, dan berinteraksi dengan makhluk mitologi. Grafik 2025 yang direvisi menampilkan tampilan baru yang efisien dan canggih.

2. Zeus: Guntur para Dewa

Game aksi multipemain tempat Zeus menggunakan Kreativitas Mythic. Pertarungan dinamis dan kemampuan pemain untuk bekerja sama menjadikan ini sebuah permainan.

3. Peri Zeus

Judul slot menarik yang membawa pemain dalam perjalanan melintasi Yunani kuno. Anda bisa memanfaatkan keberuntungan Zeus untuk menang besar.

4. Zeus: Bangkitnya Para Titan

Dalam game RPG, pemain berperan sebagai Zeus atau dewa lainnya. Dia dapat membantu Anda menyelesaikan tugas Titan dan menyelesaikan tugasnya. Dunia terbuka menawarkan banyak peluang untuk eksplorasi.

5. Zeus: Bentrokan Para Dewa

Sebuah strategi yang sangat menarik. Pemain dapat membangun pasukan dan bersaing dengan dewa lain untuk menguasai Olympus. Keterampilan taktis adalah yang terbaik!

Dunia game online akan diperkaya pada tahun 2025 dengan judul-judul menarik yang berpusat pada Zeus dan mitologi Yunani. Selain itu, dengan permainan strategi, RPG, atau permainan kasino, ini adalah hal yang baik untuk semua orang. Selami dunia para dewa dan alami petualangan seru!

 
Read more...

from brakeoutgaming

It's -6C at sunset outside our home in suburban Canada. I've spent the last few hours playing a video game with my young boys.

It's -60C and partly cloudy on Etchell Minor, a distant planet with a landscape reminiscent of the Mediterranean. I've just spent the last few hours building structures with my boys on an outcrop by a windswept lake.

On a luxurious patio, my avatar is sitting shoulder-to-shoulder with my son's avatar as we watch an impossibly beautiful sunrise enchanting the sky and mirrored in the lake below.

I know this isn't real. This is a trick of sand and electricity, a manifestation in 1920x1080 pixels designed to activate something primal in my brain.

But it feels real. It feels close. It feels profound. In my heart, it carries a similar feeling and intensity as if I were watching the sunrise side by side with my son in some exotic locale on Earth.

It seems silly that a video game experience can be felt so deeply. It's not real, and it has never been real.

But I could say nearly the same thing about some of the most important moments in my life.

I think of the nights my boys were born, and the nights they were made. I remember the faces from endless weddings and graduations and funerals. I can still feel the shape of my father's body during the embrace I didn't know would be our last.

All of those events are over and gone, no longer real. The places and people have disappeared, vanished or reshaped into something else. All that remains are imperfect memories of feelings and sensations degraded over time, now representing something between “once was” and “never was”.

I look back on photos from these events, choked with emotion, and realize how much I've misremembered. The way I recall it today is not wrong, but not right either – true emotions from unreal memories of experiences which never quite existed.

As I look at the screen, I know everything I've built with my sons today is just data on a server. One day that server will shut down, and what was there will vanish. All that's left of the experience will be of the same substance as all of the other most precious moments in my life.

But today, this unreal experience gives me a moment to treasure twice over – once, playing with my sons in our snowbound home, and again, sitting shoulder to shoulder with them on an alien planet, witnessing a sunrise made of dreams.

 
Read more...

from Here be (boring) dragons

After talking about the part of the journey that I started with my father, it is now time to write about where it all ended and the things I will never forgive.

Thursday

As I mentioned in the previous post, my father was a car seller, but he was also a mechanic (something about fully loving cars) and from time to time he helped his team. It was a Thursday when a tiny piece o metal slammed his hand whilst holding a car door. All that was left behind the accident was a simple and tiny cut. A silly stupid thing that many of us would cure with some spit on it.

That very night, he started having a high fever.

Friday

The G.P. made a prescription for some general antibiotics, and life continued forth. Despite the antibiotics, the fever continued to rise.

Saturday

After days of very high fever, Saturday was the day the ambulance came and took him to the hospital. I didn't go with them as I had to take my brother (who was 3 at the time) to our grandparents. I didn't visit him that day.

Sunday

Sunday came, and I went to play with a friend of mine. I've always been quite independent, even when I was a kid. I didn't visit him that day.

Monday

Another week started with a Monday and I went to school as usual: around 10 AM I was asked to get outside the class, just to find my mother hugging me – she isn't a hugging type – so I immediately understood something was wrong. They said to get all my stuff and get ready to go home and to this day, that felt like the longest trip I ever had; she told me my father went into a coma during the night and that morning he passed away due to complications and, she added, he whispered my name with his last breath or so it seems.

What I won't forgive

I'll never know if that was an apology or he was lucid dreaming of arguing with me. But this isn't the thing that I won't forgive, no.

What I'll never forgive myself is not visiting him.

Even though we weren't on best terms, not visiting him or saying goodbye destroyed me from the inside out for many years and sometimes, still do.

I've been stuck my whole adolescence in depression, all because I couldn't forgive. I couldn't forgive myself for not being there. I couldn't forgive myself for my sadness and rage, that tore down day by day the relationship with my mother. I couldn't forgive him for leaving my brother alone. I remember that period as the most intense emotional vortex, cristally clear.

But the future lies ahed

Almost 30 years have gone by since that day and pretty much like the wind, that could erode even the solidest rock, time has eroded me into who I am today. I've grown since that day, and while the unforgiving guilt is still within me, I chose many years ago to not be destroyed by it but using it instead as fuel for the furnace of my personal growth.

I'd love to go deeper about my life philosophy after all these years on Earth, but let's keep all of that for another post. About my father, what I've learnt and I live by is that

Everything deserve a moment of your time, may it be a person, an animal, a plant, an object. Every moment spent thinking that your time is too precious to waste is in fact a wasted moment.

#Past #Depression #Father #Family

 
Continua...

from A Sight Through The Glitch

In the bustling city of Aetherion, where towering spires of technology kissed the heavens and innovation thrived beneath the watchful eyes of progress, there existed a secret that the mundane populace overlooked—a power as elusive as the shifting sands of the desert and as intoxicating as forbidden wine. Those who possessed this power walked a precarious line, teetering between illumination and madness, burdened with the weight of a ceaseless, inescapable introspection.

Kaelan was one such individual, a reluctant inheritor of the “Desert of Overthinking,” a gift—or curse—bestowed upon him not by choice but by the whims of fate. In his waking life, he was an enigma, a thoughtful soul cloaked in the ordinary trappings of a librarian, his presence as unassuming as the pages of the books he adored. Yet, beneath the veneer of an unremarkable façade, his mind was a tempest of endless contemplation, a vast desert where every grain of sand whispered possibilities untold.

Kaelan's power would make for rich storytelling, exploring themes like the mind's capacity for thought, the fine line between genius and madness, and the ethical ramifications of influencing others' mental states.

But, what is the “Desert of Overthinking”? I'm glad you ask! Let me layout the concept of this power with RPG terms.

“Desert of Overthinking” allows the individual to project or induce an overwhelming state of over-analysis in themselves or others, essentially trapping the target in an endless desert of thoughts where every grain of sand represents a different angle, possibility, or outcome of a situation.

Abilities:

Inducing Overthought:

  • Single Target: The hero can focus this power on one individual, causing them to second-guess every action, decision, or even word they might say. This could be used to prevent enemies from taking immediate action, giving the hero time to escape or strategize.

  • Area Effect: When activated in a crowd, it could lead to mass indecision, where everyone becomes so caught up in thinking about what to do next that they effectively become immobile or inactive.

Self-Reflection:

The user can enter this state themselves to explore every possible scenario of a future event or past decision. This could be used for planning, learning from hypothetical mistakes without making them, or deducing the best course of action through sheer exhaustive thought.

Memory Manipulation:

By navigating through the sands of thought, the hero might be able to uncover forgotten or repressed memories in themselves or others, using overthinking as a tool for deep introspection or interrogation.

Defense Mechanism:

When under mental attack or interrogation, the hero can retreat into this desert, making it incredibly difficult for any mental intrusion to extract useful information since every thought leads to another, creating a labyrinth of consciousness.

Creativity Boost:

While overthinking is often seen negatively, in controlled doses, it could lead to bursts of creativity or innovation, where the hero or others can come up with unique solutions or ideas by considering all possible angles.

Drawbacks:

  • Mental Exhaustion: Frequent or prolonged use could lead to severe mental fatigue, stress, or even mental health issues for the user or their targets.

  • Isolation: The hero might find themselves isolated as others might fear being around someone who can induce such overwhelming introspection.

  • Loss of Action: There's a risk of becoming trapped in their own mind, leading to paralysis by analysis where the hero or others can't act due to over-analyzing.

  • Ethical Concerns: Using this power to manipulate or incapacitate others could raise significant moral questions about free will and consent.

Character Development:

  • Journey to Control: Kaelan's arc could involve learning to control this power, transitioning from someone who inadvertently causes chaos with their ability to someone who uses it with precision and care.

  • Finding Balance: The hero might need to find activities or companions that help them switch off this power, like meditation, art, or a partner who has a grounding effect on them.

  • Moral Dilemmas: Stories could explore situations where using the power is necessary but ethically ambiguous, forcing the hero to make tough choices about when it's justifiable to use such an invasive ability.

The prologue is just the beginning of a story you might think and develop yourself. It is a mirror, reflecting the infinite potential that lies within you. As you step out into the world, know that the story never truly ends; it continues with every choice, every moment of reflection, and every dream that dares to take flight.

Wander well, dear reader.

 
Read more...

from The H Word

Kindness, Patience, Mental Health & Content Warnings on the Fediverse

CONTENT WARNING: mental health struggles, me talking about elements of my newly unearthed PTSD, reference to witnessing suicide attempts

I'm just going to get straight to the point here. I'm starting up writing again. I have a lot of thoughts that sometimes I feel like writing into the ether. What better place than primarily, the Fediverse?

You've probably seen from the content warning already, but yes- I'm going to cover some stuff here. I promise I'm not going for the shock factor and to make you feel shitty, I'm genuinely just sharing- and because I want to join in with this modern day trend of actually fucking talking about our feelings and experiences for the benefit of looking out for one another.

Some background here before I get into it for those who don't know me: I spent 8 years as a senior nurse in a busy, overcrowded and understaffed inner city Accident & Emergency Department.

Recently, I had what you could probably call a “relapse”. Or a “trigger” if you will. There's this scene in the TV series Handmaid's Tale (no spoiler, promise) where someone is hanged. As I watched it happening, I felt an intense panic building up inside me, willing it to stop. “No turn it off, stop it, turn it off” I repeated, over and over until my scrambling and trembling hand found the remote to turn off the TV completely.

Hangings, while of course distressing even in fictional situations, wouldn't have usually affected me so much, as in- I was somewhat sadly using to dealing with them, whether that was dealing with the after effects of them or worse in this case, having immediate flashbacks of finding a patient in a cubicle hanging, still alive and with both of their wrists slashed. In the moment of scrambling to grab the remote control, I was at the same time reliving slashing at the makeshift bandage noose with my scissors as I tried to hold the patient up over my shoulders.

Actually, it’s only in writing this post that I’m reminded of another time I had an unexpected “trigger” flashback- which my brain had again conveniently forgotten. The TV series Stranger Things, (again, no spoilers coming up don’t worry) I was having a riot binge watching this with my other half. Totally fictional, out of this world stuff that is easy to disconnect from. All of a sudden, there’s a scene where there’s a baby crib on fire, and it is alluded that the baby is in there still. The scene only lasted all of 5 seconds, but it was enough to send me into a shaking panic and repeatedly urging for the TV to be turned off. I don’t need to detail what the flashback was.

How can TV series and Movies do a better job of warning people beyond “some scenes some viewers may find distressing”? Maybe that’s one for another day.

Since the most recent one, I've been coming to the realisation that I am no longer the same person that I used to be. Quite some time has passed since I last stepped foot off an A&E department and yes, as I am often asked, I miss it. A lot. So why did I leave? Maybe that is best left to another blog post some time, or perhaps, more pressingly, my book that I’m currently working on that spans a whole host of my career. Let me know if you’re ever interested.

Well, I miss the job- just not the situation we were in. That is, increasingly understaffed, underfunded and hideously overcrowded. I lost count of the amount of times I was dealing with a cardiac arrest in the middle of a waiting room or corridor, with no physical bed space anywhere at that moment in time to take said person- we just had to work on them on the floor while some poor bugger was kicked out into a temporary corridor space so we could use their bay full of life saving equipment.

Back to the point of this post- the scene that I saw that I did not expect to affect me the way it did. As a general rule, seeing things like that in perhaps, a game, or as a photo- doesn’t seem to have the same effect. The fact is, the scene in question seemed to so closely resemble what I experience for real that it literally was as simple as a trigger. The last time I felt something close to a trigger was a few years ago when I was in a crowded shop, and felt in increasing sense of panic as I felt as though any of of the people swarming around me was going to suddenly run up and thrust a floppy and unconscious child into my arms.

I should point out, I’m working through this. I’m doing ok. I know the people that will be reading this are most likely the kind of people who’d reach out and ask if I’m ok. Honestly, I’m obviously not fine, but I’ve got it in hand and am working through it. If anything, I’m coming to learn that this experience is actually somewhat humanising- that I’m now starting to lose that numbing, desensitising protective factor that my brain perhaps filtered everything I saw with- and actually for the most part has made me forget a lot of what I’ve seen, until that totally unexpected trigger happens.

Which leads me on to Content Warnings on the Fediverse. I used to find them a bit over the top, and feeling as though it felt like treading on eggshells whenever you posted. I still to some extent think content warnings have been over used, likely as a result of people on fedi over policing other people’s posts and creating a bit of a hostile and unwelcoming environment- however: I land on the side of the idea that it costs literally fuck all to be kind, and respectful. Content Warnings are NOT censoring, as some might shout until they’re blue in the face. It’s just a way of going “ey, just a heads up there’s probably some shit behind this you might not like, you sure?”. And that’s it. What’s the harm in that?

I for one, am learning to respect this way of thinking. It never came from a place of malice, but because I became so used to seeing a certain degree of grim things day in day out, I almost forgot that the majority of people are fortunate enough to have not experienced those things and that they may find them actually quite distressing. How do I know this? Well, because still, every once in a while, I become that person. That person I was before I set foot into the underworld of emergency nursing. That vulnerable, emotional, wearing my heart on my sleeve person. The one that didn’t find a fictional depiction of something on TV too close to home that I couldn’t function properly.

I’m not sure if I’ll ever become that person again.

Perhaps, one day, it’d be nice.

Look after each other, peeps. X

 
Read more...

from Nikole's Antics at it again

Picture of an arcade shop full of coin-ops

A few weeks ago, I started playing Crash Bandicoot 4: It’s About Time, one of the many products of that #retro #nostalgia wave that has now invaded every form of entertainment: from #videogames to music, from movies to fashion, makeup and, of course, furniture, comics, and practically any other product that can be sold by leveraging nostalgia.

To make this article understandable for everyone, I need to do a long premise. But I assure you, much like old thrillers, you’ll figure out the “killer” long before the book ends. Here, there’s no murderer—just a question: why do we crave so much for nostalgia if we won't actually recreate the experiences of the past?

“I liked you better before”

To explain the difficulty of today’s video games, we have to start from a long time ago—from the concept of nostalgia itself. Without diving into massive linguistic rants, nostalgia is a word that contains the meaning of “return” and “algia,” a compositional element.

The funny thing about words that include “algia” is that all of them, or almost all, denote pain: neuralgia, myalgia... So, in practice, nostalgia means “pain of returning.” The word itself carries a red flag (to immediately switch back to a more international vibe), signaling that we should think carefully about the type of emotion we’re experiencing.

Are we naturally drawn to the pain of remembering? Fantastic. Let’s move on.

An arcade room full of various games

Photo by Mitchell Orr on Unsplash

Nostalgia as a Marketing weapon

The “nostalgia effect” has been around for decades. Every generation looks back fondly on something: some miss the PlayStation 1, some the landline phone, some the telegraph, some the Pony Express, some even the bubonic plague (to sell plague doctor masks, of course). It's difficult to pinpoint when, how, and why nostalgia takes root, but everyone experiences it for certain aspects of their past—whether those aspects have improved or worsened.

This sentiment was already a reality years ago, but with the rise of the Millennial generation (also known as Gen Y) and the unstoppable evolution of the digital world, the generational lamenting for what was lost has grown stronger. More importantly, it has been weaponized by marketers like social media Rambos, wielding heavy machine guns.

The result? We now swim in a sludge of Philip K. Dick-esque dystopia and a calculated reassembly of generational lost loves, carefully packaged to serve as marketing bait.

Kids born in the '90s—who still haven’t realized they’re in their 30s—used to eat the “Twister,” a kind of abomination made of cardboard and food coloring that tasted like everything you’d find in a bottle of hydrochloric acid—minus the irritation part. Or at least, rarely, you know.

This particular product, which ignored any ethical manufacturing standards, was actually very popular among kids in the '80s and only made it to '90s kids thanks to a mix of a completely unregulated market, flashy colors made from what might as well have been radioactive waste, and, ultimately, the fact that generational product turnover was much slower than it is today.

Picture of kids eating a

Despite this, it’s extremely likely that kids born up until 1996 (that is, the “late” Gen Y) feel nostalgic for this stuff, even though it actually dates back to 1982—just a year after Gen Y officially started.

Unfortunately, the sociological concept of “generation” has been fading in recent years due to excessive meme culture, but it wasn’t created by accident.

People born between 1981 and 1994 share many life experiences that define them as a group, naturally with some exceptions. For marketers, this translates into an incredibly broad target audience: Italians aged 41 down to those who haven’t quite hit 30 yet all react in some way when they see “Super Twister” on an ice cream menu. Nowadays, it no longer looks like nuclear fission waste but rather like a normal, aesthetically pleasing fruit-flavored ice cream. Point remains, though.

Why not just create a new ice cream and play on the nostalgia of the “Twister”?
Because, in a way, it's already a market-established product. This isn't just about nostalgia; using a brand that lasted nearly twenty years—like the Twister—allows you to skip many steps in building a brand identity. Instead, you can tap into the most powerful weapon in marketing: personal resonance.

That’s why we have film adaptations of old comics, reboots, remakes, '90s and 2000s fashion trends making a comeback, and even home decor styles from forty years ago. We’re now at the point of re-remakes and re-reboots. Marketing is most powerful when it resonates deeply with individuals on a personal level.
Virtue signaling, nostalgia marketing, branding—these are all ways to create a connection between the product/company and the customer (or potential customer).

I'm not selling you a product, I'm telling you why you'll buy It

Paul Watzlawick, from the Palo Alto school, was a sociologist of near-fundamental importance. His concept of “it is impossible not to communicate” holds the same weight in social sciences as “I know that I know nothing” does in philosophy.
Marketing is not simply a tool for selling something; it is literally the manipulation of any communication for a purpose, which may or may not correspond to selling a product.

Marketers and industry professionals need to connect “intimately” with people as an organic response—made of flesh and nerves—to the human drive for socialization. The only way to build customer loyalty is to establish some kind of bond that persists beyond the first purchase and lasts until the next.

Whereas in the past, the goal was to create a desire to choose one product over another through imaginative slogans and honestly genius commercials (if you’re over 25, I’m sure you remember Nike’s The Cage ad, where footballers pulled off crazy tricks in a metal cage). Today, the way to sell something is by reminding you what you used to love, and making you want it again.

And I don’t even have to sell you anything—I'm just telling you why you’ll buy it.

In short: large-scale gaslighting.


“Okay, but can you talk about GAMES now?”

We already talked about it.

I just explained why Crash Bandicoot 4 exists, why we have remakes of games barely 20 years old. That’s why Final Fantasy has reached its 16th installment, even though the newer games barely resemble the original series.

Screenshot of Final Fantasy 7 from 1997 VS Final Fantasy 7 from 2020

With this axiom, we can also explain why some games are painfully easy while others are frustrating, impossible, and seemingly unenjoyable.

Nostalgia-driven strategies operate in two ways:
1. I give you the product as you remember it But with some improvements to “refresh” it—maybe by changing the ice cream wrapper (hint: the graphics) and the price (hint: the actual price). 2. I offer you a product very similar to what you remember But I slap a “2.0” label on it.

The clearest example? Pokémon.

Since it struggles to retain longtime players (who often don’t bring in much money), the formula gets reshuffled—not just to appeal to new players, but also to give longtime fans a little “consolation prize.” So what happens?

  • Difficulty is lowered
  • Creativity is reduced
  • The game world is made more accessible

So much so that even a fifty-year-old parent—too lazy to even turn on a console—can still play alongside their child, drawn in by Pokémon’s nostalgia factor.

Small Digression: regarding simplification as a means to sell a video game to old/lazy adults rather than, as they want us to believe, “small children,” I refer you to this video: note how the guy's solutions to ensure his mother reaches the end of the game are the same criticisms aimed at recent games. Pre-made paths, zero difficulty, forced sequences, and removal of “confusing” content.

The Flip Side: making games “ChaLLeNgInG”

The other side of this ugly coin is, instead, making the game “challenging.”
Kids who played Crash Bandicoot back in the day remember it as a hard game. But after 20 years of gaming experience, would they still find it difficult?
The answer doesn’t matter. The goal is to keep players glued to the screen.

So, the final product of Crash Bandicoot 4 is: a game that's moderately easy to complete**, but nearly impossible to 100%. That way, it satisfies both casual gamers who just want another Crash Bandicoot game and die-hard fans willing to sink 30 hours into clearing a single level perfectly, collecting every gem, and nailing every time trial relic.

Despite these fence-sitting strategies—which help in marketing—the final product will be nothing more than a watered-down rip-off of the original material.

Thus, Crash Bandicoot 4 feels like a fan game rather than a real sequel. The Bomberman reboot looks like a child’s fever dream turned into a video game. And we won’t even talk about franchises like Duke Nukem or Sonic, because this blog should be as PG-13 as possible, so I should avoid profanity.

Comparison between old Pokemon Games from 2007 and newer Pokemon games from 2021

Of course, let’s be clear: there are remakes and reboots that stay true to the original material. Examples? Tomb Raider, Doom.

But these are often “safe bet” franchises—ones that get proper care simply because they’re guaranteed successes. Even with these games, though, there’s still a fence-sitting attitude. No matter how much effort someone involved in the game puts into recreating the original feel, they'll always push long-time fans to say the dreaded phrase:

“Sure, but it’s just not the same as when I played it as a kid...”

Cue the tears. Curtains close.

Let's talk about this on the Mastodon post page: https://gamerstavern.online/@Gnagnao/113953391959507273

 
Read more...

from A Sight Through The Glitch

Want to transform your perfectly organized life into a chaotic masterpiece? Look no further! Follow these expert-tested methods to achieve maximum disorder.

Step 1: Master the Art of Procrastination

Remember: tomorrow is always the best day to start anything. Why do today what you can postpone until next week, next month, or preferably never? Pro tip: Set at least 17 alarms every morning and ignore them all.

Step 2: Perfect the “Floordrobe”

Closets and drawers are overrated. Your floor is a perfectly valid storage solution for clothes, books, and important documents. Create an archaeological layer system – the deeper the layer, the longer it's been there. Bonus points if you forget what's at the bottom!

Step 3: Embrace Financial Chaos

Keep all your receipts, but make sure to crumple them up and distribute them randomly throughout your house. When tax season comes, enjoy the thrill of the hunt! For extra excitement, never check your bank balance – let every purchase be a surprise.

Step 4: Master Time Mismanagement

Schedule important meetings for the same time. Double-book yourself constantly. When someone asks if you're free next Thursday, always say yes without checking. Remember: calendars are just suggestions, and time is a social construct anyway.

Step 5: Perfect Your Excuse Arsenal

Develop a comprehensive list of creative excuses. “My pet goldfish needed emotional support” is always a classic. “I was abducted by aliens, but they had terrible WiFi” works too. The more outlandish, the better!

Step 6: Dietary Excellence

Eat breakfast for dinner and dinner for breakfast. Better yet, forget meals entirely and survive on random snacks found in the back of your cupboard. That expired protein bar from 2019? It's probably fine.

Advanced Tips for the Committed Chaos Enthusiast

  • Name all your files “final_final_FINAL_v2_REALLY_FINAL.doc”
  • Keep your phone permanently at 1% battery
  • Respond to all emails exactly 3 weeks late, always starting with “Sorry for the delayed response!”

Disclaimer: Following this guide may result in unexpected organization and productivity as your life spirals so far into chaos that it somehow loops back around to order. The author takes no responsibility for accidental success in life.

 
Read more...