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from The Gamers' Tavern

It is our pleasure using the words of the minstrel from Duluth (Bob Dylan) to announce that in the next few weeks you'll be seeing some changes around the Tavern.

We are rebranding The Gamer's Tavern in...

The Gamers' Tavern.

No, we're not insane, it looks like just a tiny apostrophe change but it carries a heavy load on its shoulder. Read the post to discover what will happen next.

First, a bit of history

Allow me to talk personally here, as Alex, as the innkeeper and give you a tour of the last few years, telling you what happened. Of course if you're not interested and just want to know what will happen in the next weeks jump at the end of the post.

The first tavern

The Gamer's Tavern was born in September '22, a few months after I closed my italian gaming e-zine (Voodoo Digitale). The reason for closing Voodoo Digitale was simple: I always felt something was missing in that project and felt always out of place in it, up to a point where it wasn't fun anymore.

My thoughts at the time were simple: I will enjoy playing games and live streaming, no more commitment to anything or anyone.

So The Gamer's Tavern was created with no intent from me to be a full time streamer or make money out of it, just having fun. And boy, did I have it!

Have the fist logo as a treat in case you weren't around by that time

logo-round

(Yeah, it was bad. I know, I know, my bad!)

The second tavern and the fediverse

I was young (?!?) and naive, so of course the first tavern interacted mainly on Twitter, Facebook (did I say that I was young and naive already?) and Instagram (same here!), streaming on Twitch and YouTube (yeah you got the gist of it ;) ).

Somehow, even though I had fun playing and streaming, with the people who gathered around the channel I could never feel a deep connection. I wasn't just only one in a million (as you may have understood, I was fine with the concept) but it seemed so shallow that sometimes it hurt.

I was about to throw the towel again when I first heard about the fediverse. I created my first account in dragonscave.space and started using Mastodon. I was simply flabbergasted by the amount of deep interaction that I had in so little time and decided to make it the main home of the tavern.

I moved around different Mastodon instances and tried out different services, but nothing changed: the people who gathered around the channel were the best I've ever (digitally) met!

I don't believe there was a precise moment in time when I (and the actual staff, who first were Twitch moderators) decided to go full “eff it, we're going to host a fediverse service, for all the great folks out there”. And then another. And then another and so forth. It maybe was just about giving back what I received as the main “face” of the channel or something completely different, that I couldn't grasp at the time.

And when I talk about being the face of the channel, is because I literally had my face on it. Have our second logo iteration as another treat for reading!

logo-v2-500

The third tavern and the realization

Years passed and what I couldn't grasp before was clear. It wasn't about having fun and being a streamer. It was all about having meaning and great interactions with the people. Having fun playing videogames and making them laugh was just the cherry on top of those interactions.

It never was about me. It was about others.

It was just being there when they needed, laughing together, being sad together, going for a chat, playing a game or just you know, being silly together.

And that's exactly when I stopped live streaming. I talked about this with the staff and we decided to focus everything on the community. We expanded our services, we offered a safe and cosy place for everyone, we wanted the tavern to be a place where you could just drop a “Good morning” (or “Good ATotD” as we often say – Appropriate Time of the Day), mourn the loss of a relative or a pet, share a new job position, a new life born into this world. Happy moments, sad moments. And with no need to be connected 24/7. Exactly like a tavern, where you could walk in, talk with the other patrons while drinking a beer and then you could leave, with the thought of coming back sooner or later for another round and another chat.

Future plans

I believe I already bored you all out of your mind, so I'm going to cut short into what the future will holds for the tavern.

The Gamer's Tavern will undergo in the next few weeks under a rebranding, with a new logo (courtesy of Goldstarknight, give him a holla on Mastodon) and a new name: The Gamers' Tavern to symbolize that it isn't built around a persona anymore but around the community and for the community.

image1

The new logo won't picture my face anymore (mostly because my beard is getting grayer by the day, but don't tell others – just kidding of course) to carry on our message, that will be enhanced and boosted by the name change too:

IT'S ALL ABOUT THE PEOPLE IN THE TAVERN

Effective immediately, I will also drop the Innkeeper Mastodon account and will use Alex from now on, leveling with the other great members of the staff:

Other Innkeeper's accounts on other services will be ceased in the near future and substituted with my personal accounts, because I will keep being part of the staff of The Gamers' Tavern (and maybe who knows, start streaming again) :)

A new general staff account will be created in every service we host to better allow people in need to contact us.

But it's not over. Other news will follow in the next few weeks, so... pass by for a round whenever you want and listen to the latest updates ;)

 
Continua...

from The Gamers' Tavern

For transparency, here’s The Gamer’s Tavern’s monthly report for August 2025.

Costs

Monthly

Service Provider Service Cost (€)
OVH Cloud Eco baremetal server SYS-2-SAT-32 “Ben” 30,49 €
Hetzner VPS CX22 “Gerry” 4,62 €
Hetzner VPS CX32 “Nayeli” 8,30 €
Hetzner VPS CX22 “Cindy” 4,62 €
Hetzner Object Storage 6,09 €

Total: 54,12€ Notes:

  • OVH Cloud: Writefreely, Matrix, Owncast and Peertube, IRC, Mobilizon
  • Hetzner: Pixelfed Glitch, Mastodon Glitch, Status page, Object Storage, Bridging services

Applied exchange rate 1 USD ≈ 0,95 EUR

Annual

Service Provider Service Cost (€)
OVH Cloud Domain registration 39,02 €

Total: 39,02€ Notes: Domain registration will be paid in August '26


Donations

One time

Source Gross amount (€) Net amount (€)
Ko-Fi 10,00 € 10,00 €
LiberaPay 0,00 € 0,00 €

Total: 10,00 € Notes: -

Recurring

Source Gross amount (€) Net amount (€)
Ko-Fi 42,00 € 42,00 €
LiberaPay 0,00 € 0,00 €

Total: 42,00 € Notes: -


Balance

Costs (€) Donations (€) Total (€)
54,12 € 52,00 € -2,12 €

#2025 #September #MonthlyReport

 
Continua...

from Tea by Name Tea by Nature

The third volume chronicles our Khajiit's departure from her home and the beginning of a new life.

Tales of a Quite Peculiar Cat – Volume III

By Rubyn Frey

As Ji’sari grew, so did her tendency to be where she should not, her eavesdropping giving her access to information that the lower class Khajiit could never dream of knowing. This led to a deepening distrust of the ruling Khajiit and the Altmeri who kept them in their positions for their own benefit.

Her friends tolerated her antics as quite often she would obtain wine from the warehouse without their parents knowledge, and they would sit just outside of the city walls until late into the night, telling stories, playing jokes on each other and on rare occasions, impersonating various dignitaries who had visited.

~——————————~

On a warm night during Last Seed, the group were again sharing some bottles of spiced wine in the desert, Ji’sari weaving a tale of deception and deceit surrounding some visiting nobles, no one was sure if there was any real truth in the tale, but Ji’sari kept them enthralled, playing each part perfectly.

Balancing on a point of rock looming over their campfire, Ji’sari proposed that the Alfiq in her tale had produced a flame from their paw. But no, cried the group, an Alfiq would never do such a thing. But why not, challenged Ji’sari, were they not equal to the mer? Can Khajiit not be better than they?

The group stared open-mouthed, aghast that such a thing be mentioned out loud, though under their own rule, Khajiit were brought up to defer to their Altmeri overlords, they did after all, return Masser and Secunda to the night sky following the Void Nights.

Ji’sari had probably consumed a little too much spiced wine, and felt emboldened by the attention of the group sitting below. Leaping from the rock and twisting in the air, she landed facing them, crouching, one hand on the ground steadying herself, a sly grin on her face, Ji’sari held her hand out towards them, palm up, concentrating, pulling her energies into focus and produced a small dancing flame.

There were quickly muffled shrieks, some of the group ran over to her to shelter her from view lest any of the guards notice the commotion. Questions followed, how, when and why, Ji’sari answered with the enthusiasm of someone who was drunk in the moment.

Ji'sari told of how a merchant selling books and scrolls had passed through the city in early Morning Star many months before, and had been showing off his wares which included some spell tomes, the curious Khajiit watching as he dazzled the local Khajiit and the young Altmeri who had not yet taken up any training in the arts of magicka. When the crowd had left, Ji’sari had approached the merchant, a small amount of coin in her purse gained her a slim tome on the art of fire magicks.

Determined to be able to do something that most Khajiit in the city could not, but their mer overlords could, Ji’sari dedicated herself to studying the tome while sitting on rooftops, meditating whilst balancing on the various objects above the roof tiles to improve her concentration.

Scared of the reaction of their elders, or the authorities finding out, her friends begged her to keep her ability secret, but Ji’sari, still high from the use of magicka, would not be hushed. Her oldest friend, Ribazh, pleaded with her, but understood that Ji’sari was not a Khajiit to be tamed and must walk her own path through the desert sands.

The following morning, the group left the confines of the city, Ji’sari with a small bag of belongings, they said farewell to their friend and returned through the gate causing a commotion to hide her absence. Ji'sari slipped in amongst some merchants who had recently left the city, and began her journey across Elsweyr.

~——————————~

#Fiction #ElderScrolls

 
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from Here be (boring) dragons

Just in case you never heard it before, I hike, a lot. I love trekking and I'm often out for pilgrimages, looking for curiosities and great natural places.

But, in the last one I decided differently...

In fact, I decided to go for the Oropa Sanctuary in the Alps, called “the shrine between earth and sky” where one of the most important black Madonnas is kept.

From the site:

The Oropa Sanctuary is the most important and largest Sanctuary dedicated to the Virgin Mary to be found in the Alps. It is located in a unique, natural and unspoilt setting at 1200 mt. a.m.s.l[...]

Keep in mind that I'm no believer although I truly appreciate sacred art, so unique, natural and unspoilt setting was what truly intrigued me about the Oropa Trail, specifically the Serra route.

Image of the various trails all arriving at the Oropa Sanctuary

I won't go into the details of the trail itself, because you'll find my notes and some highlights into my Komoot profile, which I'm linking here.

What I will do instead is to describe my arrival at the sanctuary, after picking up one of the hardest route for the last mile, the real route that has been trodden by pilgrims since the IV century.

Coming out from the woods and gazing upon the sanctuary in the far distance was simply majestic. I then approached the main building, the upper basilica, and walked through the sacred yard. After entering, looking at the ceiling, with the dome towering at 80 meters high, passing near the humongous marble columns and finally resting my eyes at the black Madonna left me struck with my mouth open.

And, I felt something.

Yes, you read that correctly, I felt something. It was not a calling, it was not my name whispered into my ears with a harp gently played and definitely wasn't another pilgrim bumping into my backpack.

What it was was a connection. A connection spanning several centuries in the past, with all the pilgrims that passed through that trail, with their burdens, in search for something more. I wrote above that I'm no believer but I need to clarify that what I don't really believe in are cults; I do believe in a force above us that could be defined as an “natural equilibrium” (mind, not Karma).

Anyway, believer or non believer, worshipping this or that god or just waiting for the natural equilibrium to kick in, we are all the same, we are all connected.

We're all wanderers in the dark, looking for a light to brigthen up our life.

And since we're all the same, we might as well be that light to each other (starting being kind, like stated in the gentle wolf and the angry wolf recent post)

In case you might be interested in watching some photos from my journey, here's a link

#Oropa #Trekking #Faith

 
Continua...

from Tea by Name Tea by Nature

A second volume swiftly followed the first, with our young Khajiit also having a namesake created as a player character in The Elder Scrolls V: Skyrim

Tales of a Quite Peculiar Cat – Volume 2

By Rubyn Frey

In many ways Ji'sari was a typical Khajiit, they have a tendency towards very sweet things and also to develop various abilities that may cause them to cross paths with the authorities. Often as a very young kit, Ji'sari wished to test herself but also had a yearning for something sweet.

~——————————~

On one such occasion it was a yearning for some sweet Dune gnocchi, Ji'sari slipped out of her room and across the rooftops, sometimes leaping from roof to roof, or if the jump was too far, dropping down and passing unseen across roads or alleyways and finding a way back up to the rooftops to continue making her way to the market which was close to the warehouse district, but not so close that she would could cause any concern to her father or his employer. Reaching the inn nearby Ji'sari quietly dropped from the roof onto some conveniently stacked crates.

Pausing and observing the various merchants and their customers for a time, she then slipped under a table and waited, ensuring that she could see, but be unseen. The various stalls of sweet treats and meats were busy as local Khajiit picked up their supplies, occasional stalls of household goods and fine fabrics were less busy but visited by nobles or, servants sent on errands by their masters.

Waiting for the opportune moment Ji'sari, slipped behind a large group making their way around the market, to the next stall, where again she waited. Ji'sari repeated the process until she reached the sweet traders stall, the strong smell of cinnamon and other treats filling her senses. The traders robes of red and tan were long and flowing, the under robes in silk, the over robes in a heavy cotton to keep out the dust which would blow around the city when the winds came in from the deserts. A purse to his right heavy with coin, and a deep fold to the left giving an indication to Ji'sari that a pocket lay within.

Cautiously our kit slipped some coins into the pocket, taking care not to disturb the fabric more than a gentle breeze disturbs a tree, and then, reached slowly from under the stall to pick up the tempting gnocchi, still warm to the touch. A large hand covered hers, enclosing the hand and the gnocchi which lay within, and dragged Ji'sari from her hiding place, the Raht guard hauling her to her feet.

“That one!” The sweet trader growled, “again!”

“This one did not do anything,” claimed the kit.

“You cannot deny, you have been caught red handed,” rumbled the guard.

Ji’sari wriggled until her tunic came loose from the firm grip, and made off with a start, giggling. “Oh yes, ha, check Khajiit pocket!”

Running off towards the back of the inn, quickly finding a a safe place to hide her prize in her leather pouch, Ji'sari climbed back up to the rooftops. Finding a spot to again observe the goings on of the market, she settled back to enjoy her sweet Dune gnocchi with some blackberry flavoured milk from a small earthenware flask tied onto her belt.

Yes, Ji’sari, while a typical mischievous kit, was also honourable, the thrill was in taking, not being caught and being in places no one would suspect, but never in stealing.

~——————————~

#Fiction #ElderScrolls

 
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from Here be (boring) dragons

Hey folks, it's time for yeat another weekly post that no one asked for. Which is a first step in trying to get some consistency and get a healthy habit for me. Plus, my alter ego (The Innkeeper) just updated Writefreely to the new version so...

I like to get my posts a title that isn't really connected to the main topic of the post itself and try to work into the post by creating a visual concept (or a metaphor), and this time won't be any different.

Let's start by thinking what a step is. No seriously, take a few minutes and imagine what's a step and what does it mean for you.

Is it just a mechanical way to get your body moving from point A to point B? Is it a oh-so-used metaphor with a profound meaning (like every change/travel/trail begins with a single step)? All of the above? Non of the above?

I don't hold the truth (pfft, imagine if I were, what an effed world we'd be living in...) but a step for me is just a single inseparable fragment of space and time combined together. You can't take the same step again in a different moment, you can't have two different steps at the same time (well, unless you'd be jumping but bear with me and count that as a single step for the sake of this post). And every step carries your weight, may it be heavy because you're carrying a lot over your shoulders, may it be light because you're not, thus taking us in having three different concepts melded into one: space, time, happiness.

Effin' cool, isn't it? It's a neat concept holding together the past (all the steps you took – aka the footprints –, how were you feeling), the present (the direction you're going, how are you) and the future (all the steps you'll take, how you will be).

If my calculations are correct, you're just looking at this phrase thinking > “Jeez Alex, just start writing about hiking and how is good for you, me, everyone”. No, I won't, but hey, baby steps, we'll get there eventually. Today will be about something completely different, today I want to share something that I've talked about with only a few (not even my family).

A step forward

If you had the chance to read Waves, tossing you up and down – and if you hadn't, no worries, you know that I'm currently dealing with depression (aka the not-so-big-D). I didn't use the “battling” because honestly, it's not that bad.

Two pair of heavy footprints in the sand

One of the main reason that caused this condition lies in something happened a few years ago, when me and my wife lost a chance to be parents by a spontaneous abortion. There's no one to blame, it just happened. Back at the time we were just out from a complicated period, during which we simply couldn't have kids, first we were too young, we were too broke, then we were in the middle of moving, then my mother in law had cancer. And when we finally could, we tried and tried to no avail.

Needless to say, it felt like a warming ray of sun before it quickly disappeared behind the cloud, forever.

It was hard at first, very hard. But then it got harder with the years passing by, mostly due to the social stigma; sometimes – most of the time to be honest – people judges you by the fact that you're a parent and not how a good of a parent you are and being without a child is synonym of something going on in the couple (cheating, fighting) plus being treated as an inferior being from couples with child.

It's scar tissue that you don't want anyone seeing, but it's there, and it reminds you that you won't be whole again, never again.

Another step forward

After an year of trying and bleeding our hearts out, we decided to give medically assisted procreation (MAP for short) a chance; fortunately is almost paid in fully in the country where we live by public sanity.

Two pairs of heavy footprints in the mud

I'm not gonna lie, it was an horrible experience, due to the nurses and doctors working in that department, treating us like cows to the slaughter, mostly because they get their annual budget over the number of babies conceived instead of people treated. If you have to work with couples not able to conceive, you should get your soft gloves on and be tactful is what I'm thinking, but apparently it's a wrong concept in that department.

Nevertheless, we tried and seemed like everything was working out, but after a few weeks, it just happened again and we felt back like when we were in the sand, but this time with even heavier footprints, like we were walking in the mud.

A step forward, again

Half an year passed from that moment, bearing less grievance than the first time, but definitely not helping us with a lighter heart. Then we finally decided to give MAP a go again, which involved a lot of medical exams, lots of tests, a lot of paperwork and once again, dealing with the tactless company of the MAP department of our city. But even if it was hard, we knew we would have cherished the result, like nothing else before.

Two pairs of heavy footprints in fresh concrete and a tire

I don't believe in fate as in “it's everything already decided”, it's pure bullshit. I believe in coincidences, I believe in being the change I want to see in the world and I don't believe in anyone upon my head maneuvering me like a puppet.

But, the day my wife was ran over by a runaway car, in a supermarket parking lot, I almost started believing in fate. I'm keeping this short and maybe I'll write about this in a future post, but long story short, she got away with only a broken foot (whew), but due to the medication and the physical rehabilitation, we had to suspend the MAP treatment, again.

Where we rested for a while, before taking a step

I think I'm going to take a brief pause here, because remembering all of what happened during the last few years is taking quite a toll on my mental health and well being. Exactly what we did when my wife finally got through her physical rehabilitation, we took a break doing treatments and thinking about another pair of baby footprints nearby ours.

Like I wrote before, it's scar tissue. And sometimes, most of the times to be honest, it itches, it hurts, and your mind has always a thought fixed on that itch, on that permanent pain, where the skin once were whole and now there's a scar. And the stigma, oh the social stigma, won't allow us to talk about this with anyone, may be family, may be friends, only a selected few. Not so long ago, a member of my family subtly suggested me to find another woman and start a life anew. This is the exact level of the stigma I was writing about.

I didn't answer to that provocation, mostly because I know that those words were born from ignorance. They don't know that we didn't grow sour over the years and the failures, we're not afraid of talking about the specific topic or meeting with other couples with child or just looking at parents playing with their kids. We're not envious, we're just hurting. We share a pain that deep that made our marriage even stronger, a pain that many of us, fortunately, don't know, but often can't/won't understand.

And if you continue scratching a scar, that will surely start bleeding again. And here we are, with lots of scars, so much – metaphoric, although sometimes not so much – blood spilled. I (and I'm using the first person because I don't want to share too much about my wife's personal stuff) decided to see a therapist to help me catch some breath and deal with the burden I was carrying on my shoulder, making my steps heavier and heavier, and I must admit, that helped me a lot. A lot.

Where the steps will lead, a mountainous trail

I don't know what the future will hold, neither I have the presumption of knowing it, but I'm quite sure of the path we decided to walk again: the MAP, but this time, with a twist, meaning we decided to contact a private center outside our city and an affiliated private center, outside our country, due to our country' strict laws about fecundation outside the mother's body with an egg donor.

Again, I will probably post about this in the future, but for now let's wrap this up and if you had the courage to read the whole post, have a musical treat. Because even if your steps get heavier, you can't afford to not move forward.

#MedicallyAssistedProcreation #Child

 
Continua...

from Tea by Name Tea by Nature

The Goo Goo Dolls have just released their latest EP, “Summer Anthem.” I'll be 100% honest the first song released as part of their “Summer Anthem” tour, “Nothing Lasts Forever” had me worried, had John Rzeznik finally run out of lyrics? This is a reflection of my first 24 hrs. with the album.

Whilst the album has a different feel to recent albums, it gives me “Something for the Rest of Us” vibes in that this may not have been the full album they wanted to put out due to being pushed out on tour following the renewed interest in “Iris”, but it is music they wanted to write and release, it strikes me as very personal for where they are now in their lives. Also, whoever came up with the artwork, needs to be given the exact items in the image and try to make them work!

I can't find a bad track, it's trademark Goo, happy, hopeful but look under the surface and you can see what brought them here, they're still holding onto the ground for dear life even after nearly 40 years of the band.

“Ocean” is a total rock out, it’s serious steering wheel drums, keyboard and head nodding in the car with this one! It's quite an intense track for more recent Goo Goo Dolls albums, it's not quite “Gutterflower” level, but getting there.

One day I will sit down and analyse “Nothing Lasts Forever”, there are a lot of shared lyrics from “Money, Fame and Fortune”, but if you listen closely there are other tracks as well. In a recent NPR interview John said in question to whether it was his retirement song, “I wish it was, but it was just more about the transient nature of our relationships and life.”

“Slightly Broken” is feels very modern, but “so” John since “Let Love In”, the man still sounds like he's completely in love and grateful for the family he now has.

“Misery” gives me Don Henley “Boys of Summer” vibes, it's not quite the right description, but I think it's the right era, it's mellow summer all over!

The obligatory Robby Takac track “Such A Mystery”, is the happiest sounding track on the album, would love to see this played live, it's very “Prayer in my Pocket” mixed with “Strange Love.”

“Run All Night” was released initially in 2023, fantastic track and something to live by, make the most of the time you have, very poignant for me as this was the year my brother passed away at 47.

“Not Goodbye (Close my Eyes)” had me in tears the first time I heard it, I can't tell if it's releasing memories, the loss of someone, hope or if I'm reading between the lines too much, which is easy to do with John's lyrics as he tends to be quite biographical.

Sitting here hopeful for a UK/Europe tour soon as I found the Goo Goo Dolls just as they finished their last UK tour in 2023, but was lucky enough to see them in New Zealand with Matchbox Twenty in 2024, but still feel like I've known them for decades.

[Disclaimer: No affiliation to the Goo Goo Dolls or Warner Music, just a bean counter in the UK who loves music]

#NowPlaying #NewMusic

 
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from brakeoutgaming

I'm a gamer. I also live in Canada. It gets cold here, and there are some times where getting the kids out of the house is just not an option.

So, I've turned them into gamers.

And, honestly – it's been great! Not only has gaming been a terrific way to connect with my kids, but it's also a platform to help them learn skills like teamwork, leadership, resilience, and grit while having a ton of fun.

One challenge I've encountered since becoming a dad, though, is finding the right games to play with my kids. I don't want to just sit them in front of any old gacha brainrot – I want something they connect with, that's easy to pick up and fun to play, and where we always know we're going to have a great time. It also has to meet us where we are at: sometimes we're in the mood for competing, sometimes working together, or sometimes just exploring and building.

So, I've put together this guide to help other parents as you explore gaming with your children. Read through it, bookmark it, then come back to it later as you need. The goal shouldn't be to get every game all at once, but, as you play through one game and want to explore others, come back to this page and see what piques your interest. Read, bookmark, boost (if you like!), and enjoy!

Cream of the Crop

Whenever someone asks “What are great games for playing with kids?”, these are always the first I recommend. Easy to pick up, great gameplay, and minimal content any parent would ever need to worry about.

Unrailed

Unrailed promo poster

The concept is simple – you're building a rail line through an untouched wilderness, clearing land and gathering two resources to build rail to the next train station. The twist? The train is already rolling down the track!

The game features a great difficulty ramp as the train gets slightly faster with each station, and multiple biomes that each offer unique challenges. Will you make it to the end? Probably not. But the fun of the game is the collaboration – who is getting what resources? Did you grab those rails? What path should we follow? It's a great way to develop collaboration and critical thinking skills with kids, and have a blast doing it.

Concerning content? Not a bit. Cross-platform play? Buttery smooth across all major platforms.

Wobbly Life

Wobbly Life promo poster

Ever have your kid complain about something (never happens, I know) and you tell them to “get a job”? Now they can!

Wobbly Life is like a kid-friendly open-world game (think Grand Theft Auto, but, like, legal), where kids complete jobs across a city, a secret island, caves, aircraft carrier, aliens, and much, much more. Drive all kinds of vehicles, adopt a pet, buy a house – it's a ton of fun exploring the range of activities available in this world. It's in early access now, but full release has been announced in September 2025 (with a space update!).

Concerning content? Non-graphic death when you enter water (you just go floppy), then respawn back on land. Cross-platform play? Available on most major platforms (Steam, Nintendo, etc.), but I haven't tried cross-play yet.

Open World Games

Full disclosure – I love generative open world games. I love the starting fresh, finding something new, and the endless possibilities each world offers. This has been a great fit for gaming with my kids, as it gives them room to explore without getting tied down by what they've done before. Here are some of the best.

Minecraft

Minecraft promo poster

Have you heard of this one? Might be a little under the radar. A voxel-based open world game with a range of biomes, amazing creatures, and a unique physics system that lets you build whatever you can imagine. But watch out for the monsters that come out at night!

It's super-easy to pick up, but hard to master. You likely won't be playing through the story on this one, but rather spend your time spelunking the caves and building wondrous structures across it's range of biomes. There is also a deep modding store and community for the game, so the possibilities are endless.

Concerning content? There are some elements of fear and cartoon violence here – your kid will scream as they're chased by zombies and giant spiders, then breathe a sigh of relief after cutting them down with their sword. However, it's nothing worse than they'd find in a Minions movie.

Cross-platform play? Look, this game runs great on basically every platform in existence.

No Man's Sky

No Man's Sky promo poster

One of the best sci-fi games ever made, No Man's Sky lets you explore an endless universe planet by planet, system by system. While this is technically a game for grown-ups, it's also a blast with kids, if only to explore all of the different planets, check out the bizarre creatures, and use creative mode to build your own cities in unbelievably gorgeous locales.

Concerning content? You can play the game entirely as a pacifist, or there can be minor violence and fear if you get chased by the robot sentinels or have to shoot down a wandering predator.

Cross-platform play? Terrific across every major system (pun intended).

Starbound

Starbound promo poster

Think of Starbound as a block based, 2D pixelated version of No Man's Sky, complete with expansive exploration, mining, farming, and combat. It may be a little harder to pick up than some of the other games, but once you understand the logic behind the controls and inventory, it offers a universe of possibilities.

It's unfortunately not controller friendly, and really best played on PC with keyboard and mouse for now. However, it's great for some drop-in co-op play on multiple computers.

Concerning content? There is a bit of violence, as combat is common mechanic in the game. That said, you can easily play as a pacifist on peaceful planets after the initial sequence if you'd just prefer just to mine, farm, and build.

Cross-platform play? Simple and works great.

Don't Starve Together

Don't Starve Together promo image

A somewhat macabre entry in the open-world survival genre, Don't Starve Together is still a great time for older kids looking for something different. Along with common mechanics like hunger, crafting, hunting, and farming, there is also an interesting “sanity” mechanic where, the longer you go without sleep, the less sanity you have and the more monsters come out at night. Sleep is important!

Concerning content? There is mild violence (hunting, fighting monsters) as well as creepy fear from the monsters. However, it's not excessive – somewhere between Desmond Cole and Goosebumps.

Cross-platform play? Available on all systems, and I can verify that multiplayer works great on Steam.

Collaborative Games

These games focus on teamwork and collective problem solving to beat the game. Since all of the puzzles or worlds are pre-baked, there tends to be less replay value with the games – but they're great to play through, put down for a while, then come back to a few months or years later.

Pico Park

Pico Park promo image

Looking for simple, colorful, collaborative puzzle game to play with kids of all ages? This is a perfect one to start with. The controls are straightforward, the puzzles are easy to grasp and can only be solved by working effectively together. An absolute blast – highly recommended.

Concerning content? Not a bit.

Cross-platform play? Looks like it's only available on Steam and Nintendo Switch, but works great in both remote- and local-co-op on Steam.

Pikuniku

Pikuniku promo image

A close cousin to Pico Park, pretty much all of the same observations apply. Pikuniku's puzzles are a bit more complex, involving switches, doors, some moving objects, but it's easy to see how they all fit together. Overall, though, simply a blast for couch co-op.

Concerning content? Nada.

Cross-platform play? Again, looks like it's only available on Steam and Nintendo Switch, but works great in both remote- and local-co-op on Steam.

Fling to the Finish

FTTF promo picture

You know those three-legged races, where your leg is tied to your partner's leg, and you have to work together to be able to run effectively? Yeah, that's this game, except you are both balls connected by a string, and you can arbitrarily stick to things. So basically the same deal.

Across a range of clever and challenging courses, you and your partner will need to work together to climb up walls, cross pitfalls, and avoid getting would around obstacles. It's a great adventure in problem solving and team work.

Concerning content? Nope.

Cross-platform play? Steam-only for now, but terrific for both remote and couch co-op play.

Lovers in a Dangerous Spacetime

LIADST promo poster

This is a great, multi-player spaceship-management sim in the vein of Void Crew, Pulsar, and Jump Ship, but targeted for the junior set. You and your kids can fly very own customizable spaceship through a 2D universe full of colorful asteroids, space monsters, and other creatures! You will need to take turns managing navigation, shields, and more to accomplish your mission. (And the soundtrack is great!)

A warning: I've had some minor controller assignment issues with a larger number of players – controller would randomly switch in the middle of a game, or control two avatars at a time. However, it works great for a mix of control modes (M+K along with wired and wireless controllers), and is a blast to play.

Concerning content? This game does feature cartoon weapons and destroying cartoon bad guys, and there is some mild stress and fear as you work your way through some more challenging levels.

Cross-platform play? Available on all major platforms, although I've only played it via Steam couch co-op.

Ship of Fools

Ship of Fools promo picture

This is another ship management game for 1-2 players. In a briny cartoon world, you'll navigate your ship past a range of different challenging enemies to stop the Aquapocalypse! The main game cycle focuses on loading/aiming/firing the cannons on board your ship at the various enemies, then using power-ups and upgrades to get progressively further on the map over time. It's a tough game, but lots of fun, especially when your team gets in the swing of things. Great for older kids!

Concerning content? This game features cartoon weapons against cartoon enemies, with mild fear and stress as the battles grow in intensity.

Cross-platform play? Available on all major platforms, although I've only played it via Steam couch and remote co-op (which worked great!)

Competitive Games

While working together is great, sometimes challenging each other is great, too. The games below offer a variety of different family-friendly competition for all skill levels. Be aware, though – all of these games have winners and losers, and so make sure your kids are ready to be either!

Ultimate Chicken Horse

Ultimate Chicken Horse promo image

Ultimate Chicken Horse is a 2D platformer with a terrific game loop. First, you add items to the course. Then, you play the course with your friends – first to the end wins. Then, add more stuff, and play again. Success is determined by building a course that you can beat but your opponents can't. Filled with creative traps and challenges, it can go a ton of different directions based on who you're playing with. You and your kids will have a lot of fun exploring the creative possibilities of this game.

Concerning content? While this a cartoon game focused on co-op, there are some mild thematic elements – laser beams, saws, and other environmental weapons will kill characters, with a little splash of blood whenever that happens.

Cross-platform play? Available on all major platforms, although I've only played it via Steam couch and remote co-op (which worked great!)

Boomerang Fu

Boomerang Fu promo image

A super fun, stylized arena fighter, you and your food-themed team battle other food-themed opponents with boomerangs and other weapons on a range of creative courses. Controls are easy to pick-up, battles are fast and chaotic – it's always a blast!

Concerning content? Cartoon violence with silly weapons against, like, anthropomorphic pizza.

Cross-platform play? Available on every major platform, and cross-play works great!

Bopl Battle

Bopl battle promo image

Bopl Battle is a fast-paced 2D platform battler in the vein of Smash Bros. However, instead of the focus being on an assortment of pre-built characters, every player gets to customize essentially the same character with a huge array of offensive and defensive weapons, mapped to the controller exactly as you like. The environments can also be manipulated with certain weapons, making every experience unique.

Battles are very fast – you can knock someone out in a few seconds with a well-aimed shot, and it's unusual for a battle to last over a minute. Every round is a blast, though – every time we play this game, my kids and I spend the whole time laughing.

Concerning content? There's a huge variety of cartoon weapons, and you (playing as a slime) get splattered when you're killed. No blood or gore, though.

Cross-platform play? Unfortunately only on Steam for Windows. However, this game was built for couch co-op and controllers.

Racing Games

There are a ton of great, kid-friendly racing games out there, but these two are standouts for me.

Mario Kart

Mario Kart 8 promo poster

Look – Mario Kart never misses. It's a perfect racing game for all ages and skill levels. Just pick any random Mario Kart game, and it is the best family-friendly racing game of it's era.

The only downside is that it is a Nintendo-exclusive – unless...🏴‍☠️

Concerning content? A variety of cartoon weapons, but more annoyance than violence when you get hit. If you blow-up or fall off, you just get reset to your last position.

Cross-platform play? Nintendo only, but great for couch co-op.

Beach Buggy Racing 2

Beach Buggy Racing 2 promo image

This game is like a low-budget Mario Kart – a variety of characters and vehicles that are more...realistic(?) than it's Mario-universe peers, as well as a clever variety of power-ups and courses. And it's available on platforms outside of Nintendo!

The one other thing to recommend this game is it's very deep story mode that ramps difficulty well and challenges players to develop their skills at racing, driving, and combat.

But if you just want couch co-op with a light-hearted combat racer? It's a great choice.

Concerning content? There are a variety of cartoon weapons, including rockets. However, they are more annoying than violent. If you get hit or off course, you just get reset to the course, no muss or fuss.

Cross-platform play? Works great on a variety of platforms (including Android!), and couch co-op is great with controllers.

Farming Sims

There's a multitude of family-friend farming sims available now at a range of price points – these are the two that I've played and recommend.

Stardew Valley

Stardew Valley promo image

The game that launched a thousand farming-sim clones, this a great experience for kids of all ages. After inheriting a farm from your grandfather, you leave your depressing city job for the rural life. Meet a cast of colorful characters, gather resources, build your farm, enjoy festivals, and maybe meet the love of your life? All in delightful pixel graphics and easy-to-use controls. This game can be as simple or as deep as you would like, and there is always more to explore.

Concerning content? A key mechanic is fighting cartoon enemies in mines with basic weapons. Killing an enemy simply means they disappear and drop some loot, though, so nothing graphic. You can also get killed, but then you just wake up in your house. There are also minor thematic elements in that you can romance other characters and have babies – although, as in life, this is optional.

Cross-platform play? Yep, and it's available on every major platform.

Farming Simulator 22

Farming sim promo picture

If you/your kid are into more realistic farming experiences, this one is a great option. Create your own farm in your choice of beautiful locales, plant, harvest, sell, build, all to your heart's content with a range of real world farm vehicles and buildings.

Concerning content? Not at all.

Cross-platform play? Yep, also works great across every major platform.


What did I miss? What would you recommend? I'd love your thoughts – ping me on Mastodon here. Thanks for reading!

 
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from Tea by Name Tea by Nature

Here follows my first response to a writing challenge issued by the Tamriel Vault, the challenge was to write in-game books as found in Skyrim. This was written prior to the Elsweyr chapter of Elder Scrolls Online (ESO) being released, and a number of years before I finally gave in and started playing ESO A this time other than some mods there were no images of the province, only in game descriptions of a land of sand.

Tales of a Quite Peculiar Cat – Volume 1

By Rubyn Frey

Our tale begins in Elsweyer, with a kit who was a little too curious, finding herself amongst the feet of the elders in the markets or climbing onto the low sloping roofs and finding hiding spots to overhear the more noble Khajiit or visiting Justicas.

Our kit, Ji'sari, had a way of quite deliberately being in the wrong place at the wrong time, being marched back to her parents after learning the very thing she was seeking, very often smiling to herself.

~——————————~

On one such occasion, Ji’sari, her green eyes glinting in the sunlight, had been intent on reaching the warehouse where her father worked to hear his fate after an accident had led to his position being placed in jeopardy. Ji’sari had been forbidden from visiting the warehouse at any time, and knew that if she were seen then she would be in more trouble than a fish in the desert sands. Climbing from an upper floor window, Ji’sari made her way across the lower rooftop, and leapt to the next, the warehouse was in a lower district near the city walls so she had to drop to the ground and carefully climb the next building without being seen.

It took most of the afternoon for Ji’sari to reach the warehouse, local people and merchants milling around the streets, the occasional pickpocket unseen by most, but quietly observed from her various hiding places upon the rooftops.

Waiting outside of the warehouse were a small number of heavily armed Cathay-raht, the largest of the two-legged Khajiit, wearing the mark of the Justicars, not the ruling classes. Ji’sari was perched in a small nook on the rooftop opposite, still observing the movements below, wondering how to reach the building where her father was due to learn his fate.

Noticing an increasing number of people coming through the street, Ji’sari quietly dropped from the roof and mingled amongst the legs of crowd until they passed close by the warehouse, noting that some old broken crates were stacked haphazardly against the wall where she could hide amongst them.

Once the crowd cleared the kit looked for a way up, knowing that small though she was, the crates could not be trusted to support her. A shuttered window gave her a way up, Ji’sari was glad that she was still allowed to run barefoot, her claws being quite helpful for climbing.

The roof space was clear, only guarded at night when opportunist thieves prowled the district. Creeping across the roof, she tried to identify where her father and his employer were meeting, her keen ears picking up on a heated conversation on the far side.

Moving very slowly she approached the voices, just able to make out her father's amongst the others, more than three people were in the room below it seemed. Settling down atop the roof to listen in, Ji’sari failed to notice the creaking below her, ears straining to hear the words spoken below. As one of the voices grew louder, and accusations were being made toward her father by a rather haughty mer, the roof below her gave way, Ji’sari landing in a cloud of dust upon a desk.

A rather plump Khajiit, clad in silks sat down heavily upon a chair behind him, raising a bejewelled hand to his brow. A Justicar stepped forward and dragged the kit to her feet upon the desk. Her father, a weathered old thing, shuffled his feet as a second Justicar surveyed the hole above them.

“So, what do we have here? A thief, a spy?” Mused the first Justicar, “hmm, I wonder...”

“No,” interrupted her father, “this one is mine.”

“She's a rather cute little thing, for a cat,” the second Justicar rubbed one of Ji’sari's ears while the kit bit her tongue.

A large sigh came from the larger Khajiit as he stood and placed his palms together, “this one senses that it is time to bring matters to a close before the moons are high and hot sands are pleasant underfoot.”

“Very well, we are not tyrants, however the goods cannot easily be replaced, therefore some recompense is expected.”

“Khajiit is a hard worker, the value of this cannot be underestimated,” the Khajiit bowed his head, “you will have your recompense, but Khajiit keeps his position.”

The Justicars nodded in return, and turned to leave, pausing, the first Justicar turned to Ji’sari, “I have my eye on you cat.”

The door closed and the three Khajiit breathed deeply.

~——————————~

#Fiction #ElderScrolls

 
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from Here be (boring) dragons

I promised myself that starting this September, I would write more on my blog, because it's therapeutic, because it's good, because I need those likes, gimme those likes, I mean it!

Of course I'm just kidding, as far as I know there are no notifications in Writefreely, so it's just shouting in the wind. But even shouting in the wind could be therapeutic, and given I'm often sitting upon a mountain's peak, I know it very well.

But I digress, it's still August, so maybe let's start with a catch up first.

Keeping this in theme with summer, just like the waves of the sea, the last period throw me up, and then down, just to pick me up and throw me down again and so forth.

Well, I can breath again

After TWO years since the last visit and after uh...some more (twenty seven if anyone is counting) since a mix of rugby, martial arts and a bike accident left me with a crooked nose, I finally went under surgery in May to fix my deviate septum. Aside from the two months following surgery (that I call repectively “the ouch month” and “the ew month”, I honestly couldn't remember the last time I was to able to breathe like this. The only downside is that I couldn't workout during these months. But I can breathe, that's something.

It's just a winter coat

Not being able to workout during the last months was hard, I'm not going to lie. Working out is a powerful source of mental health that we often underestimate. I may or may not have typed “no working out and no hiking makes Alex a dull boy” several times. To add insult to the injury, my treadmill (I hate running on the street of the city I'm living in with the burning hate of a thousand suns) broke down a few weeks ago. And so while I was waiting for it to be repaired I bought a rower.

This thing is essentially a medieval torture device, I'm quite sure of it, but it's making me aching happily in every part of my body, making me feel better (and well, worse, muscularly speaking).

As far as my other passion, hiking, I went back at it as soon as I could, but we had a long period full of thunderstorms and most of the time I had to cancel my plans. I have no issues at all with extreme wind, snow, rain and other stuff, but I don't want to be near the peak of a mountain when thunders come down.

Have a very low-effort meme as a treat for reading 'til this point.

Thanos MEME format. Text: I fear no man, but that thing (thunder) it scares me

The not so big D

I'm still taking antidepressants. Long story short, things happened during the last years between work and private life and my therapist suggested me using antidepressant in February, 19th.

The first few weeks were...ugh, I honestly can't say how to describe them. They were just bad, but fortunately nothing too extreme. As time went by, my body got accustomed and I'm still on these. They took quite the edge off from all the bad things that happened, but they took also the joy from the good things that happened. While I understand they were (and probably still are) needed, I'm counting down the days to when I won't be needing them.

It's a marathon, not a race, but the concept it's the same. Step after step, forward. And forward I go.

I'll probably talk about the reasons that led me to the not so big D in a future post, or I'll never complete this one this week.

#Depression #Workout #Health

 
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from Tea by Name Tea by Nature

Some in the Fediverse may know me as Meli, others as Tea by Name Tea by Nature, those whom I have met in real life may be able to identify me by the latter. I do like to keep my online and offline lives separate, especially when it comes to my writing.

I hoping that this little corner of the Fediverse will allow me to share more lengthy posts or thoughts that are not suited to the shorter Mastodon format, and that when I share some of my gaming based fiction or poetry it may even bring a smile. In time I hope to be able to devote more time to original fiction, but I have a bad habit, best described by my Argonian alter-ego name of Starts-Many-Projects.

There are some who may have encountered my gaming-based fiction or even art, possibly in the corners of the internet known as The Skyrim Blog, Tamriel Vault or The Sky Forge. Although I have written on and off over many years, the Elder Scrolls series gave me something to get my teeth into and develop my writing skills. Random thoughts such as why are there tomatoes in a land of apparently perpetual snow in the north while there was a civil war going on, led to me creating an auditor sent to do a census in Skyrim and developing my own tax system, and how he would react to coming face to face with a dragon.

A part of me would also love to get more involved with table top role-playing games, creating maps and scenarios and items to to go with them, such as tavern menu’s can keep me occupied for hours.

I have a long running love of music, inspired in part by growing up with my parents vinyl collection, this has evolved and become more eclectic, and a wish that maybe I could play keyboard semi-proficiently, but also a desire to re-start my vinyl collection and attend more live gigs, whether they be small or large venue.

I also love generally researching and getting my teeth into a subject, once I did toy with the idea of becoming a technical author, however my love has tech also has a very sustainable and non-AI angle to it, so this is currently on pause.

I look forward to reading other content in the tavern, and hope to see you around in the Fediverse.

#introduction #Meli

 
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from The Gamers' Tavern

For transparency, here’s The Gamer’s Tavern’s monthly report for August 2025.

Costs

Monthly

Service Provider Service Cost (€)
OVH Cloud Eco baremetal server SYS-2-SAT-32 “Ben” 30,49 €
Hetzner VPS CX22 “Gerry” 4,62 €
Hetzner VPS CX32 “Nayeli” 8,30 €
Hetzner VPS CX22 “Cindy” 4,62 €
Hetzner Object Storage 6,09 €

Total: 54,12€ Notes:

  • OVH Cloud: Writefreely, Matrix, Owncast and Peertube, IRC, Mobilizon
  • Hetzner: Pixelfed Glitch, Mastodon Glitch, Status page, Object Storage, Bridging services

Applied exchange rate 1 USD ≈ 0,95 EUR

Annual

Service Provider Service Cost (€)
OVH Cloud Domain registration 39,02 €

Total: 39,02€ Notes: -


Donations

One time

Source Gross amount (€) Net amount (€)
Ko-Fi 0,00 € 0,00 €
LiberaPay 0,00 € 0,00 €

Total: 0,00 € Notes: -

Recurring

Source Gross amount (€) Net amount (€)
Ko-Fi 60,00 € 60,00 €
LiberaPay 0,00 € 0,00 €

Total: 60,00 € Notes: -


Balance

Costs (€) Donations (€) Total (€)
93,14 € 60,00 € -33,14 €

#2025 #August #MonthlyReport

 
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from The Gamers' Tavern

For transparency, here’s The Gamer’s Tavern’s monthly report for July 2025.

Costs

Monthly

Service Provider Service Cost (€)
OVH Cloud Eco baremetal server SYS-2-SAT-32 “Ben” 30,49 €
Hetzner VPS CX22 “Gerry” 4,62 €
Hetzner VPS CX32 “Nayeli” 8,30 €
Hetzner VPS CX22 “Cindy” 4,62 €
Hetzner Object Storage 6,09 €

Total: 54,12€ Notes:

  • OVH Cloud: Writefreely, Matrix, Owncast and Peertube, IRC, Mobilizon
  • Hetzner: Pixelfed Glitch, Mastodon Glitch, Status page, Object Storage, Bridging services

Applied exchange rate 1 USD ≈ 0,95 EUR

Annual

Service Provider Service Cost (€)
OVH Cloud Domain registration 39,02 €

Total: 39,02€ Notes: Domain registration will be paid in August


Donations

One time

Source Gross amount (€) Net amount (€)
Ko-Fi 0,00 € 0,00 €
LiberaPay 0,00 € 0,00 €

Total: 0,00 € Notes: -

Recurring

Source Gross amount (€) Net amount (€)
Ko-Fi 50,00 € 50,00 €
LiberaPay 0,00 € 0,00 €

Total: 50,00 € Notes: -


Balance

Costs (€) Donations (€) Total (€)
54,12 € 50,00 € -4,12 €

#2025 #July #MonthlyReport

 
Continua...

from mg-explores

It’s been a minute since I logged into WoW, and though the game has moved on a long way in the real world, in my head it remains as it was during WoTLK. With the launch of the WoW Classic Anniversary realms, I thought I’d go back and see if I can recapture some of the wonder I felt during those early years, and to replay a version of my very first character.

Meet Mortenth the Gnome Warlock. I’m planning on playing and blogging what he gets up to, to try to see the world through the eyes of someone playing for the first time. I don’t know how long I’ll manage to keep updating, but I’ll do it for as long as I am having fun.

Without further ado; here he is! Sadly I only get chance to play of an evening when the lighting is awful 'outside' in Azeroth. I quickly realised I can’t do this without any addons, it would drive me mad. They aren’t the point of this, but I have chosen a short list of what I think of as mandatory ones.

  • ElvUI
  • AdiBags
  • AutoCompare
  • BetterVendorPrice
  • Immersion
  • Postal
  • Auctionator
  • Memento

ElvUI took a chunk of my available time to configure. I’m playing on my laptop so my screen is smaller than usual, so I had to tweak things quite a lot before I was happy. My action bars took the longest. And as a result, here is what my interface will look like while I am playing. First quest from Sten. Don’t think I’d realised he had such a weird name. He wants me to go kill some wolves, because of course he does! Looking at my action bar, I never understood why they load up newbie casters with a melee attack on button 1. Then my 3rd spell is only Demon Skin, so I foresee a lot of spamming shadow bolt in my future. My first kill! Shadowbolt is a good spell, as far as they go. But I wish I had a few more to play with. With my first few kills, comes my first bit of upgrade loot, a grey item. Still, it’ll keep my feet warmer than my existing Acolyte’s Shoes. And after all that, I shall call it a night. Most of my play time was eaten by configuring ElvUI. Thank goodness I still remembered how to do most of it, I’d have seriously run out of patience if I’d not had the benefit of previous years worth of experience.

A few thoughts as I log off. When I first started playing back in 2005 I had no idea what the game was, what the classes were, how anything worked. I chose my class purely based on the fact Warlocks had pet demons and it sounded really cool. She lasted me until about level 23, at which point I started a priest and never looked back, it’s rare I have played a non-healer character ever since. So this feels like going back to my roots, but also getting back out of my comfort zone. One thing I am really looking forward to getting my first pet, and finding out its name!

 
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from The Gamers' Tavern

We decided to host a new free service (surprise surprise!) and this time is Mobilizon

We decided to give all you gamers, streamers, content creators, etc. a brand new federated place where you'll be able to put your event/calendar, may it be about live streaming, publishing videos/podcast/audiobooks/books/whatever on your channel or just looking for some players for a cozy night. It's a calendar, it's a LFG tool, it's a plane – no wait, scratch this one – and it's yours and as always it's free of charge :)

You'll find the new service here

Seeing how much we expanded our self hosted catalog, we feel it's about time to publish a FAQ page on our blog and we will in the next few weeks. In the meantime, feel free to reach our staff and ask directly on Mastodon/Discord/Matrix/IRC/Lemmy

 
Continua...

from A Sight Through The Glitch

1. Introduction: The Power of VkCapture & The Flatpak Convenience

Hello Fedora enthusiasts and Linux gamers! If you're like me, you love the power and flexibility of Linux for gaming and content creation. OBS Studio is an incredible tool for streaming and recording, and running it as a Flatpak on Fedora offers a super convenient way to keep it updated and manage it's dependencies.

But what if i told you there's a way to get even better performance when capturing your vulkan-based games?

This isn't your standard window or screen grab. vkcapture is a specialized method for hooking directly into Vulkan games.

Why should you care about vkcapture?

Performance Boost: We're talking potentially significant reductions in overhead compared to other capture methods. This means smoother gameplay for you, and smoother video for you audience.

Direct Capture: It taps right into the game's rendering pipeline. Many users might miss out on this because it's not always the default or most obvious option. That's why i consider it an “underrated gem”, especially for us Linux users.

2. The Scenario: Flatpak OBS Meets Native Linux Games

So, here's the setup we're tackling:

You've got OBS Studio installed as a Flatpak from Flathub (directly or via your package manager) on your awesome Fedora system.

You're playing Vulkan-based games that are installed natively on Fedora (i.e., native Steam client, Lutris, Heroic Game Launcher etc.). This is a common and great setup! But when you try to use vkcapture in this scenario, you might hit a snag.

3. The “Catch”: Why Vkcapture Might Not Just Work Out-Of-The-Box

You open your Flatpak OBS, see the “Game Capture” source option, and get excited. But when you try to capture your native Vulkan game.. nothing. Or, it simply doesn't work as expected. What gives?

Here's the crucial bit:

For vkcapture to do its magic, your Vulkan game needs to load a special component called a Vulkan layer. Think of it as a small piece of software that sits between your game and your graphics driver, allowing vkcapture to access the game's rendered frames.

The Problem:

Your natively installed game lives outside the OBS Flatpak's isolated world (its “sandbox”). It typically can't “see” or use any Vulkan layers that might be bundled inside the Flatpak. So, even if Flatpak OBS has the vkcapture plugin ready to receive data, your native game doesn't know how to send it because it can't load the necessary layer.

This is the “missing piece” we're going to put in the place!

4. The Solution: Building the Vkcapture Vulkan Layer Natively on Fedora

To bridge this gap, we need to build and install the vkcapture Vulkan layer directly onto our Fedora system, making it accessible to our native games. Don't worry, it sounds more intimidating that it is! Let's break it down.

A. Getting the source code for obs-vkcapture

First, we need the source code for the obs-vkcapture layer.

git clone https://github.com/nowrep/obs-vkcapture.git
cd obs-vkcapture

B. Installing Build Dependencies on Fedora

Next, we'll gear up our Fedora system with the tools and libraries needed to compile the layer.

Open your terminal and run:

sudo dnf install gcc gcc-c++ make \
    obs-studio-devel \
    vulkan-headers \
    vulkan-loader-devel \
    mesa-libGL-devel \
    mesa-libEGL-devel \
    libX11-devel \
    libxcb-devel \
    wayland-devel \
    wayland-protocols-devel

C. Building the plugin

Inside the obs-vkcapture folder, create a build directory and enter it:

mkdir build
cd build

Compile the plugin

cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr
make

D. Installing the Layer Natively

Once compiled, we need to install the Vulkan layer files to the correct system directories so your games and the Vulkan loader can find them. This usually involves two main files: the shared object (.so) library and a JSON manifest file.

The good news is that this whole procedure will automatically be completed by executing the following command:

#Inside the build directory
sudo make install

E. Reboot Your Machine

5. Configuring and Using Vkcapture with Flatpak OBS

Alright, the native vkcapture layer is built and installed! Now, let's get it working with your Flatpak OBS.

This is where you tell your native Vulkan game to use the layer we just installed.

The most common way is by setting an environment variable when launching the game.

1. Steam

How to access Launch Options:

  1. In your Steam Library, right-click on the game you want to capture.
  2. Select “Properties...”.
  3. In the “General” tab, you'll find a text box labeled “LAUNCH OPTIONS”.

What to enter:

obs-gamecapture %command%

Note: the %command% part is crucial for Steam; it tells Steam to substitute in the actual game executable and its arguments at that point.

2. Lutris

How to access settings:

a. In Lutris, right-click on the game. b. Select “Configure”. c. Go to the “System options” tab.

In the “System options” tab, find the field labeled “Command prefix”. Enter the following into this field:

obs-gamecapture

d. Click “Save”

3. Heroic Games Launcher

How to access settings:

a. Open Heroic Games Launcher and select the game you want to configure. b. Click on the “Settings” icon for that specific game. c. You'll see sections as shown in your image: “Wrapper command” and “Environment Variables”. d. Locate the “Wrapper command” section. 3. In the field labeled “Wrapper”, enter:

obs-gamecapture

The field next to it labeled “Arguments” (or “Wrapper Arguments”) should generally be left blank when using obs-gamecapture this way. The obs-gamecapture script is designed to precede the main game command that Heroic will launch. 4. Save the settings if there's a save button, or Heroic might auto-save.

5. Adding the Source in OBS Studio

With your game running (and the layer loaded), it's time to add it in OBS:

  • Open OBS Studio.
  • In the “Sources” dock, click the + button.
  • Select “Game Capture”
  • A properties dialog will appear and press ok

6. Conclusion

And there you have it! By building the vkcapture Vulkan layer natively on your Fedora system, you've bridged the gap to your Flatpak OBS installation, unlocking potentially much smoother and more performant captures of your native Vulkan games.

It might seem like a few extra steps, but the payoff in quality and performance can be well worth it for serious streamers and content creators. Plus, you've learned a bit more about how Vulkan layers and Flatpak sandboxing interact!

Happy gaming and capturing! Let me know in the comments how this worked for you or if you have any other tips!

 
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